
Biography
AAA character artist making games at Experiment 101. Previously at MachineGames, Starbreeze, Avalanche Studios, Rebellion, Fall Damage & Arrowhead Studios.
Collecting hobbies and staying curious since 1984.
Skills
Roles
- Mastery
- Advanced
- Intermediate
Technical Skills
- Mastery
- Mastery
- Mastery
- Mastery
- Advanced
- Advanced
Software
- Mastery
- Mastery
- Mastery
- Mastery
- Advanced
Soft Skills
- Advanced
- Intermediate
- Basic
Languages
- Fluent/Native
- Proficient
Other Skills
- Mastery
- Mastery
Work Experience
2025 – Present day
Lead - Character Artist (Full Time)
Experiment 101 (Stockholm)
2025 – 2025
Lead - Character Artist (Full Time)
Avalanche Studios (Stockholm Sweden)
Joined to work on Contraband (cancelled) for Microsoft.
2024 – 2025
Senior - Character Artist
Arrowhead Game Studios (Stockholm, Sweden)
Post release support on Helldivers 2, working on threats to managed democracy.
2021 – 2024
Director - Art Director (Full Time)
Fall Damage (Stockholm Sweden)
Art directed characters for e-sport title ALARA Prime (cancelled) for Tencent.
2011 – 2021
Lead - Character Artist
MachineGames Sweden AB (Uppsala, Sweden)
Lead the Character team for the Wolfenstein reboot and sequels as well as support on other Zenimax properties like DOOM, Fallout and Dishonored.
2008 – 2011
Lead - 3D Artist
Starbreeze AB (Uppsala, Sweden)
Lead the 3D-art team and worked as a senior Character Artist on Syndicate and other projects.
2007 – 2008
Senior - Character Artist (Full Time)
Rebellion UK (Derby, UK)
Worked on the Character team at the Derby studio, previously Core Design.
2005 – 2007
Intermediate - Character Artist
Avalanche Studios (Stockholm Sweden)
Did character work for Just Cause 1 & 2, including the main character Rico Rodriguez.
Education
2004 – 2005
Vocational degree
Playground Squad
3D-art production for games