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Biography
Borned and raised in the countryside of Castilla La Mancha, Spain, I started designing games at the age of 9 when I tried to make my own ROM-Hack of Pokemon Ruby; nothing has been able to stop my creative drive ever since!
As a grown-up, I have two years of experience working in King as a level designer in Candy Crush Soda, but also played the role of lead designer for an established indie studio in Madrid and worked an extra two years on the creative direction of my end of degree videogame.
The industry, specially the spanish one, is in a tough spot right now, so I really hope I can contribute to make things more accesible and straightforward for others in any way I can!
Skills
Roles
- Intermediate
- Basic
Software
- Advanced
Soft Skills
- Basic
Other Skills
- Basic
Work Experience
2022 – Present day
Junior - Level Designer
King (Barcelona)
Working in the Production team at Candy Crush Soda:
- Created around 250 levels for the game
- Continuous review of my teammates' work
- Managing and training an outsourcing company
- Among others
2021 – 2022
Game designer & Producer
RECOTechnology (Madrid)
Worked in the pre-production of Baby Shark™: Sing & Swim Party:
- Creation of the design documents
- Tuning the first Unity prototypes
- Developed initial production plan
- Managed stakeholder comms
Education
2017 – 2021
Videogame design and development
Universidad Rey Juan Carlos
Computer Science
Thanks to the multidisciplinary formation I received in this computer engineering degree I have a ground knowledge of all the fields of videogame development.
