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Víctor Rodríguez

Junior

Motion Capture
Prev Artist

Biography

Hello! My name is Victor, passionate by 3D and motivated to keep learning. I look for opportunities outside my confort zone to have professional experience while I am learning about the sector. I know and enjoy all the phases within a 3D production, although I would like to specialize in previs and animation.

Skills

Roles

  • Basic
  • Basic
  • Basic

Other Skills

  • Basic
  • Basic

Work Experience

2025 – Present day

Intermediate - 3D Animator (Full Time)

TheBreach Studios (Barcelona)

Facial and body animation for the videogame “Westlanders”·

Rigging and resolve some technical issues for implementation in Unreal.

2025 – 2025

Junior - 3D Animator (Full Time)

Raised by Monsters (Madrid)

Mocap cleanup and polish for cinematics of a AAA videogame (Lords of the Fallen 2).

Hand-key animation for creatures and some biped scenes, all work done in Maya.

2024 – 2024

Animator

Tigrelab (Barcelona)
Composing the layout and animation of a series of marine animals within a marine world. Elaborate transitions between different marine biomes while a submarine travels between them.

2024 – 2024

Animator

BlastAway Studios (Barcelona)
Produce gameplay and cinematic animations for an indie video game. Elaborate cinematic cameras and participate in the ideas when telling the story. Record and refine motion capture data with Move AI.

2022 – 2023

Motion Capture & Rigging Internship

B-Water Studio (Barcelona)
Learn how the xsens mocap system works. Record animations with actors on the set. Learning workflow of work in animation series pipeline, produce asset rigs and hero props for layout.

Education

2019 – 2023

La Salle BCN

Animation & VFX