

Senior
Developer of Art for animations and games 2D / 3D. Qualified to act next to the artistic department in the creation of Characters, Scenarios, Assets and Animations. With proven experience in creating
Biography
Specializations - Postgraduate: Visual Effects - Graduation: Animation Design - Technical Level: Multimedia Design - Extension: Virtual Reality Position- Creative Director at Frame Paint Studio About- Creative of provocative and iconic characters for multimedia artistic projects: painting, sculpture, cinema (animation), comic books and video games. Work tools - 3D: Zbrush, Maya, Substance Painter, Marvelous Design, 3Ds Max - 2D: Photoshop, Animate, Toon Boom Harmony, After Effects, Premiere, Audition, Illustrator. Additional training - Script: Bea Goés - Character Creation: A Mascoteria, Rayner Alencar, Brush Rush - Animation Bible: Quanta Academia - 2D Animation: Combo Studio - Semiotics: Meliès - Complete Pipeline 3D Art for Games: Rafael Grassetti and Glauco Longhi Professional Experience- Teacher of the technical course in computer graphics in Senac-SP- DK Systems: Modeling, Rigging and 3D animation for augmented reality and virtual simulation of clothes in an interactive physical fitting room.- Big Studio: Video editing and editing of series episodes 3D animated Glitter Model from Disney.- Avançu S/A: Script, storyboard, character creation, clean-up, rigging and 2D animation for the children's musical series “Preguinho” on Youtube.- Btex Solutions: Development of concept and systems for 3D virtual clothing fitting room on an E-commerce platform.- Tess Models: Fashion photographic editing.- Cloud Gallery: Visual and digital arts assistant. Favorite quote:- “You are responsible for people’s dreams.”- Author: Jesus Christ.
Skills
Roles
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
Technical Skills
- Mastery
- Mastery
Software
- Advanced
- Advanced
- Intermediate
Other Skills
- Mastery