
Biography
I started my career as an Editor at ELMS Informatics in 2016 October. I've already known I wanted to learn 3D so I've enrolled to a 3ds Max generalist course at Mesharray Media School. My teacher was Gábor Lampert, who is an industry veteran and his lessons were incredibly valuable – he gave me a good understanding of polygon modeling, texturing, shading, lighting and rendering.
After a 1,5 year practicing I was ready to learn more, so in 2018 I've enrolled in a Digimatte course which was held by Szabolcs Menyhei. It covered a lot of softwares and techniques that are often used in matte painting tasks, such as photobashing, projecting, and basic lighting and compositing.
During the pandemic I enrolled to an online game developing course, where was learning Unity 3D and visual scripting.
At the start of 2022, I've decided to try myself out as a freelancer and started to work closely with Artery Studios as a freelance 3D artist, where I’ve learned skills like 3D asset optimalization for games, making efficient UV layouts, PBR texturing and creating LODs. While working with Artery Studios, I had the opportunity to work on titles such as SBK™22, Monster Energy Supercross and Ride games.
In 2022 november I've got a job offer from Accenture which I was more than happy to accept. My current role is a 3D artist and I'm working on AR/VR projects.
Skills
Roles
- Advanced
- Advanced
- Intermediate
- Basic
- Basic
- Basic
Technical Skills
- Advanced
- Intermediate
- Basic
- Basic
Software
- Advanced
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Basic
- Basic
- Basic
Work Experience
2022 – Present day
3D Artist
Accenture Industry X (Budapest)
Currently I'm working here as a 3D artist on AR/VR projects.
2016 – 2022
3D Generalist
ELMS Informatics (Budapest)
In this e-learning company I was working as a 3D generalist, creating images and animations of my models for traffic exam preparation courses.
Education
2016 – 2017
Autodesk Certification
Mesharray Media School
3ds Max Generalist
I've graduated from Mesharray in 2017 as a 3ds Max generalist. It was an intense course and it gave my career in 3D a huge boost.
