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Valentina Saran

2D artist @ Netspeak Games working with traditional and digital media.

Biography

I'm a 2D Artist at Netspeak Games, where I create concept art for assets that will go into the game we are developing for PC, Andorid and iOS: Sunshine days. I sketch variants and color new maps and areas, clothes, illustrations for the UI, and mockups for new parts of the UI. In the past I worked on Mario+Rabbits Sparks of Hope and Mario+Rabbits Kingdom Battle as a UI Artist and 2D artist. Creating Illustrations, marketing material, UI mockups and animated videos. I worked on different games and prototypes for Event Horizon studios as a Concept Artist, iterating on the look and direction of the game, concepts, illustrations and textures. In the evenings I'm a freelance artist working for the boardgames industry or concept art for videogames such as Brobot. In my free time I like to play videogames, boardgames with friends, drawing of course, reading fantasy or scifi books or simply relaxing outside or trying some new things. I love to create new creatures and making up my own stories, I have a project of my own going on, for which I hope to make an art book in the future.

Skills

Roles

  • Intermediate
  • Basic

Work Experience

2021 – Present day

2D Artist

Netspeak Games (remote)
Worked on Sunshine Days, creating concept art for monthly season pass assets, houses and news areas of the game, clothing and UI mockups.

2017 – Present day

Concept Artist / Illustrator

Freelance
Concept art and Illustration for board games and videogames or private clients.

2021 – 2022

2D Artist

Brobotics (freelance)
Worked on Brobot creating concept art for levels, Cover Illustration and marketing material.

2018 – 2021

2D/UI Artist

Ubisoft (Italy)
Worked on Mario+Rabbits Sparks of Hope and Mario+Rabbits Kingdom battle creating UI mockups, animated videos, Illustrations, marketing material and Icons.

2016 – 2017

Concept Artist

Event Horizon Studios (Italy)
Worked on Goblin Squad, Pulse, and prototypes as a concept artist, creating concepts for the art direction and look of all aspects of the games and texture work for the more paint looking 3D models.