
Biography
I’ve always been interested in applying my skills to the gaming industry and adapting to the new challenges that come with it. To be able to create art for a larger project driven by passion, imagination, and collaboration strongly resonates with me and I feel my work will thrive more than it ever has within that culture.
Over the years, I’ve been approached by a wide variety of clients and creatives to visualize and develop their ideas. I have helped create character designs for various comics, podcasts, commercials, and other unannounced indie games as well as splash illustrations and backdrops to help promote creators, independent projects, and other games!
Skills
Roles
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Intermediate
- Intermediate
- Basic
- Basic
Technical Skills
- Advanced
- Advanced
- Advanced
Other Skills
- Advanced
- Intermediate
- Basic
Work Experience
2014 – Present day
Illustrator & 2D Artist
Freelance (Remote)
Responsible for creating high-quality artworks and illustrations with a focus on conceptual art. Collaborate with clients and creatives to critique and iterate on a wide spread of creative works.
2017 – 2019
Lead Graphic Designer & Brand Manager
MuviNow (Los Angeles)
Improved, redesigned, and maintained brand identity to communicate the elevation to
a modern business platform of digital content. Developed a wide variety of visual assets
and promotional material.
Education
2012 – 2013
Minneapolis College of Art and Design
Illustration
Enrolled in a variety of foundational and advanced illustration and graphic design college courses
