
Biography
Hi! I'm Toto, a 2D Game Artist/Illustrator and award-winning game art & design graduate. I have 1.5 years' experience in digital art for games and tech, 4+ shipped Mobile/PC/Tabletop titles. I specialize in whimsical, brightly-colored art, and am versatile in matching styles.
Currently seeking full-time and freelance art opportunities!
My games work has been IndieCade-nominated and featured in the New York Times, as well as selected to showcase in multiple festivals across the US including GDC, Bit Bash, and Game Devs of Color Expo. I am experienced with creating assets from sketch to implementation the Unity engine, having collaborated on 23+ game projects thus far.
In my free time, I love dancing, weightlifting, and photography.
Resume:
https://www.canva.com/design/DAE4jEiwswE/P0Nb4-ZOnfO1APSA7i7Tiw/view
Skills
Roles
- Basic
- Basic
- Basic
- Basic
- Basic
- Basic
Technical Skills
- Basic
- Basic
Other Skills
- Basic
Work Experience
2020 – Present day
Freelance Game Artist/Illustrator/Graphic Designer
Self-Employed
Creating cover art, logos, and illustrations for indie games and businesses, including two successfully crowdfunded games: Capitalites and Schrodinger's Catgirl
2020 – 2021
Contract Game Artist/Illustrator
Double A Labs (Remote)
Create assets and illustrations for clients including Katy Perry and Blizzard
Speed allowed for extra polish under tight deadline for stream which raised $12.4k
2021 – 2021
Lead Game Art Intern
MassDigi (Remote)
Designed 14+ characters, 25+ UI elements in 2 months for mobile game Ballroom Banter
Researched fashion trends and collected references. Managed art pipeline and style guide
Education
2016 – 2020
B.A.
University of California, Santa Cruz
Game Art & Design
Graduated with Honors
