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Toto Lin
Digital Illustration
Digital Painting
Social Media Management

2D Game Artist/Illustrator

Biography

Hi! I'm Toto, a 2D Game Artist/Illustrator and award-winning game art & design graduate. I have 1.5 years' experience in digital art for games and tech, 4+ shipped Mobile/PC/Tabletop titles. I specialize in whimsical, brightly-colored art, and am versatile in matching styles. Currently seeking full-time and freelance art opportunities! My games work has been IndieCade-nominated and featured in the New York Times, as well as selected to showcase in multiple festivals across the US including GDC, Bit Bash, and Game Devs of Color Expo. I am experienced with creating assets from sketch to implementation the Unity engine, having collaborated on 23+ game projects thus far. In my free time, I love dancing, weightlifting, and photography. Resume: https://www.canva.com/design/DAE4jEiwswE/P0Nb4-ZOnfO1APSA7i7Tiw/view

Skills

Roles

  • Basic
  • Basic
  • Basic
  • Basic
  • Basic
  • Basic

Technical Skills

  • Basic
  • Basic

Other Skills

  • Basic

Work Experience

2020 – Present day

Freelance Game Artist/Illustrator/Graphic Designer

Self-Employed
Creating cover art, logos, and illustrations for indie games and businesses, including two successfully crowdfunded games: Capitalites and Schrodinger's Catgirl

2020 – 2021

Contract Game Artist/Illustrator

Double A Labs (Remote)
Create assets and illustrations for clients including Katy Perry and Blizzard Speed allowed for extra polish under tight deadline for stream which raised $12.4k

2021 – 2021

Lead Game Art Intern

MassDigi (Remote)
Designed 14+ characters, 25+ UI elements in 2 months for mobile game Ballroom Banter Researched fashion trends and collected references. Managed art pipeline and style guide

Education

2016 – 2020

B.A.

University of California, Santa Cruz

Game Art & Design

Graduated with Honors