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Tony Camehl

I am a professional visual development artist (2d/3d) as well as 3d Artist. Passionate about drawing, sculpting, modeling, design and much more...

Biography

My name is Tony 'Eight' Camehl and I am a 2d/3d visual development artist as well as 3d artist. Back in 2017 I started my career as a 2d concept artist working on Detective Pikachu. Shortly after that I got an email from the technical director at Ubisoft Massive. They were seeking a creature designer with strong skills of animal anatomy. Several months later I started working as a 2d/3d creature concept artist on their new IP AVATAR Frontiers of Pandora! There I was able to get a glimpse of how a game was made. Which means I helped create creatures based off of story ideas or gameplay needs. After two years I went back to Germany and went full freelance again. At that time I was fortunate enough to work for Spin Master on a not-yet-released kids show, doing 3d visual development.

Skills

Roles

  • Advanced
  • Advanced
  • Advanced
  • Basic

Work Experience

2020 – 2020

Freelance 2d character designer

Electric Theatre Collective
Was responsible to create stylized animal character designs for an upcoming TV commercial

2020 – 2020

Concept Artist (Freelance)

Spin Master
worked as a 3d visdev artist, translating 2d concept drawings/paintings from another fellow artist into 3d.

2017 – 2019

Creature Concept Artist

Ubisoft Massive (Malmö, Sweden)
Responsible to create 2d/3d creature designs based off of story and gameplay needs as well as general ideas to populate world.

2017 – 2017

Concept Artist (Freelance)

Framestore (London, UK)
Created 2D concept art for the Detective Pikachu movie. Worked on Squirtle and Blastoise based on original designs provided by Nintendo!