
Biography
3DCG artist specializes in CG environment creation in Animation/Gaming/Cinematic movies. 4 years of professional work experience in Modeling, Texturing, Lookdev, and Setdressing. I have been responsible for making concept, design, model, texture, and set-dressing environments for AAA title games, animations, and cinematic movies.
And also, I have the ability to create photo-realistic, detailed, and visually appealing 3D environments. Having excellent high and low-resolution modeling/sculpting skills, And good texture creation skills with an understanding of PBR shader usage.
Technical skills
・UnrealEngine4, UnrealEngine5 - environment level design
・Maya, Zbrush, Marvelous Designer, SpeedTree, 3dsmax, Houdini, gaea
・Adobe Photoshop, Adobe After Effects, Adobe Premiere Pro, Substance painter
・V-ray, Arnold
Skills
Roles
- Advanced
- Advanced
- Advanced
- Advanced
Technical Skills
- Advanced
- Advanced
- Advanced
Software
- Advanced
- Advanced
- Intermediate
- Basic
- Basic
Other Skills
- Advanced
Education
2016 – 2019
Bachelor of Arts
Musashino art univercity
film/photography
I studied live-action filmmaking, photography, media arts, and computer graphics. While in school, received the winner of the Rookies award, as well as numerous other awards in film and animation comp
