almost Beta
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Tomás Almeida Garrett

Intermediate

Hai, I’m Tomás, a narrative game designer. I specialize in reactive worldbuilding and narrative systems, focused on interconnected design and player-driven worlds.

Biography

My process centers on building worlds where systems and narrative reinforce each other.

I design for consequence, depth, and agency so player choices always matter.

My goal: make every part of the world feel interconnected, alive, and responsive.