
Tomás Almeida Garrett
Intermediate
Hai, I’m Tomás, a narrative game designer. I specialize in reactive worldbuilding and narrative systems, focused on interconnected design and player-driven worlds.
Biography
My process centers on building worlds where systems and narrative reinforce each other.
I design for consequence, depth, and agency so player choices always matter.
My goal: make every part of the world feel interconnected, alive, and responsive.