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Biography
Highly motivated 3D Character Artist with a strong foundation in character and creature art for games, recently graduated from Think Tank Training Centre.
Expertise in key softwares such as Zbrush and Maya. Seeking a projects where I can leverage my creativity, imagination and technical skills to contribute to innovative game projects.
I'm currently completing a 3 month scholarship, studying with M3DS Academy, and taking Glauco Longhi's April creature workshop.
Skills
Roles
- Intermediate
Technical Skills
- Basic
Software
- Intermediate
- Intermediate
- Intermediate
- Basic
- Basic
- Basic
- Basic
- Basic
Work Experience
2025 – 2025
3D Artist
Infinity27 (Gateshead, UK)
In my recent freelance role at Infinity27, I gained hands-on experience in the complete asset creation pipeline, from concept to game-ready mesh. I created an asset for Unreal Engine 5, ensuring it adhered to the studio’s art direction and was optimised for the game. This experience sharpened my skills in iteration, working with feedback, and using tools like Perforce and Unreal Game Sync for efficient asset management and version control. Collaborating closely with art leads, I developed an understanding of AAA game production workflows and the importance of clear communication within a team.
Education
2023 – 2024
CG Asset Creation for Films or Games
Think Tank Training Centre
Characters & Creatures for Games
2022 – 2023
3D Modelling Diploma
CG Spectrum
Game Art
