
Biography
I'm a 3D Character Artist with over 5 years of experience creating high-quality digital doubles and character assets for both real-time and cinematic projects. I focus on creating textures and models that feel real and work well in production, whether it’s for detailed hero assets or high-volume pipelines.
Skills
Roles
- Advanced
Technical Skills
- Advanced
Work Experience
2024 – 2024
3D Character Artist
Clear Angle Studio (UK)
Worked on high-fidelity digital double texturing for AAA game titles, contributing to character realism through detailed surface work and material accuracy.
2019 – 2023
3D Character Artist
3Lateral (Serbia)
Contributed to the creation of digital humans by producing high-quality textures, surface details, and topology for facial and full-body assets. Responsible for adapting FACS-based facial scans into clean, animation-ready models while preserving anatomical accuracy and expression fidelity. Worked across a wide range of production styles, from premium real-time characters to large-scale, streamlined pipelines.
2017 – 2019
Artist
Case3D (Serbia)
2015 – 2016
2D Artist
Brave Giant (Serbia)
2013 – 2015
