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Tina Popadic

Intermediate

3D Character Art

Biography

I'm a 3D Character Artist with over 5 years of experience creating high-quality digital doubles and character assets for both real-time and cinematic projects. I focus on creating textures and models that feel real and work well in production, whether it’s for detailed hero assets or high-volume pipelines.

Skills

Roles

  • Advanced

Technical Skills

  • Advanced

Work Experience

2024 – 2024

3D Character Artist

Clear Angle Studio (UK)

Worked on high-fidelity digital double texturing for AAA game titles, contributing to character realism through detailed surface work and material accuracy.

2019 – 2023

3D Character Artist

3Lateral (Serbia)

Contributed to the creation of digital humans by producing high-quality textures, surface details, and topology for facial and full-body assets. Responsible for adapting FACS-based facial scans into clean, animation-ready models while preserving anatomical accuracy and expression fidelity. Worked across a wide range of production styles, from premium real-time characters to large-scale, streamlined pipelines.

2017 – 2019

Artist

Case3D (Serbia)

2015 – 2016

2D Artist

Brave Giant (Serbia)

2013 – 2015

2D Artist

Mad Head Games (Serbia)