
Biography
I do not like to limit myself by creativity. I do all sorts of things.
From gamifications/serious game design, to writing and exploring different topics within the industry.
As a 3D modeler, sculpting and modeling are my jam, which is why I love bringing my learnings to others and grow myself from that, as well. I am very active in the German and Munich Gamedev scene and now co gornazier for the munich gamesfestival where we will also issue the Gamesprize to young talented gamedevs from the area.
I am easy and chatty and will likely get caught on talking about Life is Strange with you, but really just hit me with anything.
Skills
Roles
- Basic
- Basic
Technical Skills
- Intermediate
- Basic
Software
- Intermediate
- Intermediate
- Basic
- Basic
Soft Skills
- Basic
Other Skills
- Intermediate
- Intermediate
- Intermediate
- Intermediate
Work Experience
2023 – Present day
3D Artist (Freelance)
Studio Moondowner (Munich, Germany)
Production and delivery of 30+ game-ready assets and designs for Unity-Based VR
game under tight deadlines
Consultation
Game marketing and pitching
2023 – 2024
3D Modeling Tutor
Technical University Augsburg (Augsburg)
Introduction to Autodesk Maya for 3D hardsurface-modeling
Demonstrating advanced modelling and texturing techniques / Focus on presentation, optimization, lighting and PBR
Teaching principles of anima
Education
2021 – Present day
Bachelor of Arts
University of Applied Sciences Augsburg
Interactive Media
Studied diverse fields of media (scripting/vfx/animation...)
Practical, team focused works and projects
Cross-disciplinary work such as animated shortfilm production
2024 – 2025
Exchange
Ulster University
3D Animation and Game Design
Study Abroad with a focus on Level Design and Creature Creation using zBrush and Unreal Engine
