almost Beta
Tim Sommer cover
Avatar for Tim Sommer
Tim Sommer

Junior

3D Art
Maya
Interactive Design

Hey, I am a final year student spezializing in character and prop modeling for vfx. I have also worked in indie gamign for more than a year and actively help organizing industry events like Devcom.

Biography

I do not like to limit myself by creativity. I do all sorts of things.

From gamifications/serious game design, to writing and exploring different topics within the industry.

As a 3D modeler, sculpting and modeling are my jam, which is why I love bringing my learnings to others and grow myself from that, as well. I am very active in the German and Munich Gamedev scene and now co gornazier for the munich gamesfestival where we will also issue the Gamesprize to young talented gamedevs from the area. 

I am easy and chatty and will likely get caught on talking about Life is Strange with you, but really just hit me with anything.

Skills

Roles

  • Basic
  • Basic

Technical Skills

  • Intermediate
  • Basic

Software

  • Intermediate
  • Intermediate
  • Basic
  • Basic

Soft Skills

  • Basic

Other Skills

  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate

Work Experience

2023 – Present day

3D Artist (Freelance)

Studio Moondowner (Munich, Germany)
Production and delivery of 30+ game-ready assets and designs for Unity-Based VR game under tight deadlines Consultation Game marketing and pitching

2023 – 2024

3D Modeling Tutor

Technical University Augsburg (Augsburg)
Introduction to Autodesk Maya for 3D hardsurface-modeling Demonstrating advanced modelling and texturing techniques / Focus on presentation, optimization, lighting and PBR Teaching principles of anima

Education

2021 – Present day

Bachelor of Arts

University of Applied Sciences Augsburg

Interactive Media

Studied diverse fields of media (scripting/vfx/animation...) Practical, team focused works and projects Cross-disciplinary work such as animated shortfilm production

2024 – 2025

Exchange

Ulster University

3D Animation and Game Design

Study Abroad with a focus on Level Design and Creature Creation using zBrush and Unreal Engine