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Tim Kvasov

Lead

Concept artist with over ten years of experience in the entertainment industry.

Biography

My main field of expertise is character design. However, I also have a vast experience in other areas of concept art, such as visual development, environmental design, and props. A big fan of cyberpunk, horror, and fantasy genre (so if you're one of the people doing a Lord of the Rings project, you know who to write to!), I always strive to develop concepts that drive storytelling and set the mood for the project I am working on. I consider both short-term freelance assignments and full-time office work (and yes, I'm open to relocation).

Skills

Roles

  • Advanced
  • Advanced

Work Experience

2020 – Present day

Concept Artist (Freelance)

Tencent Games
Creating character concept art and weapon designs such as attachments and skins for ”Call of Duty Mobile”. Interacting with the Team Lead to create pieces of high polished product.

2020 – 2020

Concept Artist

5518 Studios
Worked closely with the chief operating officer to deliver concepts that push quality and overall direction of studio client projects. Created concept art pieces for several AAA games.

2017 – 2019

Concept Artist

Bitbox Games
Created concept art and promotional art for sandbox medieval game ”Life is Feudal”, strategy city builder “Forest Village” and mmofps ”Agony of War”. Interacted with the Art Director and 3D Artists.

2015 – 2016

Concept Artist and Illustrator

Alexanna Games
Created concept art and ingame art for mobile tcg ”Lords of Asteria” and concept art for unannounced mobile game. Worked closely with the Art Director, Leads and Producers.

Education

2008 – 2014

Master

Stavropol State Pedagogical Institute

Graphic Design