
Biography
I'm a 3D artist from Portugal that studied architecture, 3D and animation.
As a kid, my biggest passions were always drawing, writting stories, and making videogames.
During my college years at architecture, I fell in love with 3D art which was still at an early stage but growing up a lot at the time, and it was then that I decided that I wanted to do that for a living.
As a person I always felt curiosity to constantly learn new things and improve my knowledge.
In my recent years before covid, I've worked in London as a 3D artist and attended several events, mainly from the 3D and Unreal Engine community.
Lately I've been using mostly unreal engine and blender (formely I used 3DS max) as my daily tools and working remotely for teams in the UK and Czechia and helping out projects come to life.
Skills
Technical Skills
- Mastery
Software
- Advanced
- Advanced
Work Experience
2024 – 2025
Unreal Engine artist
Three Bohemians (Czechia (Remote work))
Work as a generalist in Unreal Engine but mostly responsible for shaders, and some VFX and lighting for several TV commercials.
2024 – 2024
Unreal Engine Artist
Catches (Remote)
2021 – 2023
Lead - 3D Artist (Freelance)
Flox (Remote)
Work as a lead 3D artist on the Flox platform. Also involved in work done for CBRE and Mini (BMW).
2023 – 2023
Unreal Engine teacher
Anomalia (Český Krumlov, Czech Republic)
2021 – 2023
Unreal Engine Artist (freelancer) (Freelance)
Verizon Media / Yahoo (Remote)
2018 – 2019
3D visualizer
MDG Interiors (London, UK)
2010 – 2011
