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Thomas Kristensen

Intermediate

VFX

Hi there, I’m Thomas! An FX artist from Denmark, who is currently working on my second animated feature and I’m looking for new challenges in the animation industry from April 2022.

Biography

Hi there, I’m Thomas! An FX artist from Denmark, who have previously worked with Red Parrot Studios (Cologne, Germany) on their animated feature: Moon Bound, and I’m currently working with Fabrique d’images (Differdange, Luxembourg) on their animated feature: My Fairy Troublemaker. I’m looking for new challenges in the animation industry from April 2022 and I am available to relocate to work in a studio, but I can also assist remotely in the beginning if necessary. I know how to work with people from various cultures and experience levels, as well as communicate with other departments. I’m used to a fast-paced work environment, meeting varying project deadlines, and handling multiple assignments at once while still maintaining quality. I can collaborate with my team to always find the most efficient solutions for various production challenges, assist other team members if needed, and apply feedback from supervisor or lead to my work. My areas of expertise include the production and management of small to large scale simulations, creating procedural assets, and the recreation of natural phenomena, such as volumetric effects, fluid simulations, particle effects and rigid + soft body simulations. I am always up for a new challenge, and I am experienced in taking concept art and creating effects based on that. I mostly use Houdini to create FX, but I’m not afraid to learn new software. For lighting and rendering I have experience with both Mantra & Arnold inside Houdini, as well as exporting effects to Maya for rendering in Arnold. I have experience with compositing in Nuke, and I know scripting languages such as Houdini’s VEX and the basics of MEL scripting. I would love to hear from any interested company about a role on their team! Kindest regards, Thomas Kristensen

Skills

Technical Skills

  • Intermediate

Work Experience

2021 – 2022

FX artist

Fabrique d'Images (Differdange, Luxembourg)
• Create both stylized or photorealistic effects. • Build FX rigs for effects such as rain, dust, fluids, pyro and a large variety of magical FX. • Generate pre-comps of the effects.

2020 – 2020

FX artist

Red Parrot Studios (Cologne, Germany)
• Character ice FX • Various dust FX from both characters and vehicles

2020 – 2020

Junior FX artist

Red Parrot Studios (Cologne, Germany)
• Character ice FX • Small scale fluid FX • Various dust FX from both characters and vehicles • RBD destruction elements with dust and debris

Education

2016 – 2020

Bachelors degree

Truemax Copenhagen Academy

CG Generalist

2018 – 2019

Diploma

CG Spectrum

Houdini FX

Private mentoring course with Ben Frost (Skydance Animation)