
Biography
My path to 3d artists was a bit tortuous and thorny - it all started back in 2011 when I started working as a Java developer. I lacked the visual component of the result obtained in my work, and slowly everything flowed into work with Unity, where I got acquainted with visual effects, animation, and other interesting components of game development process and slowly found what makes 10 hours pass like one and I donβt want to eat and sleep π For half a year now, I have been in love with the wonderful world of 3D modeling, which is what I do all the time. At the moment, I am focused on getting all kinds of knowledge, developing my portfolio, and finding my first job.
Skills
Roles
- Basic
Technical Skills
- Basic
Education
2021 β 2022
Fungi Studio
3D Character Artist
Full pipeline course with mentorship
2015 β 2016
Master Degree
Belarusian State University of Informatics and Radioelectronics
Nanotechnology and nanomaterials in electronics