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Tarcisio Rezende

Senior

3D Art

I'm a 3d Character artist, I love making and play games

Biography

Tarcísio Rezende | 3D Character Artist & Game Designer

Dynamic and seasoned 3D Character Artist and Game Designer with over 12 years of expertise in crafting immersive digital experiences. Based in Belo Horizonte, Brazil, I specialize in 3D modeling, digital sculpting, and game development, delivering high-quality assets for both games and 3D printing. My work bridges technical precision with creative vision, ensuring characters and environments resonate with realism and artistic flair.

Core Expertise:

  • Game & Level Design: Designing engaging gameplay mechanics and cohesive worlds.

  • 3D Modeling: High/low-poly optimization, organic/hard-surface modeling, and anatomy mastery (humans, creatures, animals).

  • Texturing: Realistic PBR workflows and stylized hand-painted textures.

  • Digital Sculpting: Tailored for games and 3D printing-ready models.

  • Rigging & Animation: Proficient in Blender for dynamic character movement.

Software Proficiency:
Maya, Blender, ZBrush, Substance Painter/Designer, Photoshop, Marmoset Toolbag, Mudbox, xNormal, Unity.

Currently advancing innovative projects as a 3D Artist while expanding my creative horizons through personal ventures. Explore my portfolio for a glimpse into my passion-driven work:
ArtStationhttps://www.artstation.com/tsrezende

Committed to pushing boundaries in game art and interactive design, I thrive on collaborative challenges and delivering solutions that elevate storytelling through technology. Let’s connect and bring your next project to life!

Skills

Roles

  • Mastery
  • Mastery

Technical Skills

  • Mastery

Work Experience

2023 – Present day

3d Generalist Artist

WildLife Studios (Brasil)
Modeling, texturing and rigging game ready character , skins and props for Tennis Clash, provide feedback to outsourcing 3d artists. Management of assets and integration in Unity. Responsible for fina

2020 – 2023

Associative Generalist

WildLife Studios (Brazil)
I still working in Wildlife Studios. I'm generalist characteres and skins of Tennis Clash, Suspects and Sky Warriors

2020 – 2021

Character Artist

Hermit Crab Studios (Brazil)
Character modeling, textures , assets and skins for mobile games. ( remote work)

2020 – 2021

Character Artist

Tsume SA (Brazil)
I worked as Sculptor for collectables of anime series like One Punch man and Black Clover ( remote work)

2014 – 2018

Founder

Mup Studios (Belo Horizonte Brazil)
I founded a game company where I made several mobile games and some adver game projects for advertising.

Education

2004 – Present day

graduate

pontifícia universidade católica de minas gerais - puc minas

Programming and game design

I graduated in game design and game creation.