
Biography
Tarcísio Rezende | 3D Character Artist & Game Designer
Dynamic and seasoned 3D Character Artist and Game Designer with over 12 years of expertise in crafting immersive digital experiences. Based in Belo Horizonte, Brazil, I specialize in 3D modeling, digital sculpting, and game development, delivering high-quality assets for both games and 3D printing. My work bridges technical precision with creative vision, ensuring characters and environments resonate with realism and artistic flair.
Core Expertise:
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Game & Level Design: Designing engaging gameplay mechanics and cohesive worlds.
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3D Modeling: High/low-poly optimization, organic/hard-surface modeling, and anatomy mastery (humans, creatures, animals).
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Texturing: Realistic PBR workflows and stylized hand-painted textures.
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Digital Sculpting: Tailored for games and 3D printing-ready models.
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Rigging & Animation: Proficient in Blender for dynamic character movement.
Software Proficiency:
Maya, Blender, ZBrush, Substance Painter/Designer, Photoshop, Marmoset Toolbag, Mudbox, xNormal, Unity.
Currently advancing innovative projects as a 3D Artist while expanding my creative horizons through personal ventures. Explore my portfolio for a glimpse into my passion-driven work:
ArtStation: https://www.artstation.com/tsrezende
Committed to pushing boundaries in game art and interactive design, I thrive on collaborative challenges and delivering solutions that elevate storytelling through technology. Let’s connect and bring your next project to life!
Skills
Roles
- Mastery
- Mastery
Technical Skills
- Mastery
Work Experience
2023 – Present day
3d Generalist Artist
WildLife Studios (Brasil)
2020 – 2023
Associative Generalist
WildLife Studios (Brazil)
2020 – 2021
Character Artist
Hermit Crab Studios (Brazil)
2020 – 2021
Character Artist
Tsume SA (Brazil)
2014 – 2018
Founder
Mup Studios (Belo Horizonte Brazil)
Education
2004 – Present day
graduate
pontifícia universidade católica de minas gerais - puc minas
Programming and game design
