
Biography
Few years ago I made a soft switch from digital drawing to digital sculpting.
I dedicated the abudance of time during lockdown to learn new software and workflows in order to become a Character Artist.
I currently work as a 3d generalist in gamedev studio but I want to explore a field closer to my character sculpting skills.
Skills
Roles
- Basic
- Basic
- Basic
Work Experience
2021 – Present day
3D generalist/2D Artist
Something Random
I have a very broad role since the team is still small.
Anything from concept art through character modeling to scene lighting and visual developement.
2016 – 2021
PR/Community Manger
Superhot
Content creation for social media and marketing.
2015 – 2016
2D Game Artist
Fragout
Game mockups and illustrations for cut scenes.
Education
Present day
CG Master Academy
Anatomy for Production
Anatomy digital sculpting course.
Present day
M4G Seminars
Sculpt Your Hero
Character sculpting course.
Present day
CG Master Academy
Zbrush for Concept and Ideation
Introductory Zbrush course.
Present day
Master’s Degree
University of Humanities and Economics in Lodz
Multimedia
This has been a program with a variety of design and art classes.
Present day
ESAD – Escola Superior de Artes e Design
Andrew Howard Design Program
One year design student exchange program.
