almost Beta
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Sytze Brommersma

Intermediate

Loves to create worlds, fun characters and playful digital art. All-around experience in both small and large studios. Looking for the next step in animation industry.

Biography

Hi! I'm a Character Designer & Visual development Artist currently on the lookout for a new awesome job in the animation industry! I have worked as a Toy Designer for the last 4 years for awesome clients like Warner Bros, DC and Hasbro, from concept to prototyping. Before that I've worked as a freelance Concept Artist for video games and animation. Currently I'm illustrating a children's book!

Skills

Roles

  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate

Work Experience

2024 – Present day

Visual Development Artist / Game Artist

Second Stage Studios (Utrecht)
Developing the visual art style for an unannounced game title.

2017 – Present day

Concept Art / Character Design

Freelance (Netherlands)
Visual Development | Character Design Between different major assignments I work as a freelance Visual Development Artist for various Dutch SMEs and smaller project-based assignments.

2019 – 2023

Visual Development Artist

UNGA (Amsterdam)
Visual Development | Character Design | Creative Feedback | Design & Production Briefings | Cover Art | Illustration | Marketing & Display Design | Product Photography | Toy Design

2016 – 2017

Graphic Designer

No Guts No Glory (Hoorn)
Visual Development | Character Design | Advertising | Diverse multimedia graphic design | Product Photography | Visual Elements for on- and offline branding & marketing campaigns

2015 – 2016

Visual development artist / Character Designer

Il Luster (Utrecht)
Visual Development | Script-based Concepts At this animation studio, I worked on an animation movie project called ‘Roboy’. For the early-development phase of this project.

2014 – 2014

2D Background Painter

Walking the Dog (Brussels)
Background Painting | Design I started as an intern 2D background painter and designer for the animation movie ‘Little Houdini’. I grew from intern to fulltime employee and guided other interns.

Education

2014 – 2015

Masters

Hogeschool voor de Kunsten Utrecht / University of London

Creative Design for Digital Cultures

2011 – 2015

Bachelor

Hogeschool voor de Kunsten Utrecht

Game art

Bachelor's degree in design for games and animation