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Su Bin Chae

3D Character Artist

Biography

Su Bin Chae is a 3D character design and modeling artist, who graduated with a bachelor’s in Animation and Visual Effects through AAU. Her meticulous eye and attention to detail have set her apart from her peers. She is good at understanding the anatomic features of people and animals. Her digital sculpting and detailed texturing skills come from her strong fine arts background and years of training in drawing. While studying at AAU, she constructed realistic 3D character models based on concept arts and enhanced her skill set to create realistic models. She has been proficient at using Maya, ZBrush, and Marvelous Designer to build characters and props with clean topology. She is skillful at projecting skin details to create realistic characters by using displacement maps exported from Wrap3 and Mari, assigning those maps into a 3D asset in ZBrush, and rendering Arnold Renderer. She is an expert at creating realistic hair with Maya Xgen and Xgen Interactive Grooming. She also skillfully uses Substance Painter, Nuke, Photoshop, and AfterEffects. She worked as a 3D artist intern in Universal Phoenix Group. She was responsible for constructing 3D characters and props, unwrapping UV cleanly, and texturing. She also participated in an Indie Video Game group called ENSIS Game. She created stylized characters and textures. When she is on a project, she keeps researching and studying a better way to improve her work to have a comprehensive understanding of the task. She always spends enough time learning and familiarizing herself with more innovative and useful tools in various software. Also, she is highly organized and has good time management skills. Chae is good at managing

Skills

Roles

  • Intermediate

Education

2018 – 2022

Bachelor's degree

Academy of Art University

Animation and Visual Effects (3D Modeling)

Su Bin Chae is a 3D character design and modeling artist, who graduated with a bachelor’s in Animation and Visual Effects through AAU.