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Steven Landaveri

Intermediate

Blender
Adobe After Effects
Adobe Premiere Pro

"I'm a 3D Generalist and VFX Artist with experience in film and advertising. Skilled in modeling, texturing, animation, and compositing, I bring technical expertise and creativity to every project.

Biography

I am a 3D Generalist and VFX Artist with a passion for animation, visual effects, and post-production. Throughout my career, I have worked on film, advertising, and digital content, developing expertise in modeling, simulations, animation, compositing, and camera tracking.

Before fully transitioning into digital art, I worked in telecommunications and software development, which gave me a strong technical foundation. This background allows me to approach creative challenges with precision and efficiency, optimizing workflows to deliver high-quality results.

I hold a Telecommunications Engineering degree from Pontificia Universidad Católica del Perú and specialized in Digital Animation at Toulouse Lautrec Institute. My academic training, combined with self-taught learning and hands-on experience, has refined my technical and artistic approach to production.

I have collaborated with international studios and production companies, contributing to various animation and VFX projects across different platforms. Some of my recent work includes:

VFX & Animation for Film: I worked on Los Imaginarios (Guatemala) and The Devil's Teardrop (Peru), handling simulation, modeling, animation, and visual effects.

Advertising & Commercials: I provided camera tracking and special effects for ADV Consultora in Argentina.

Animated Digital Content: I worked on Supa Strikas, a YouTube animated series, managing 3D animation and lipsync for characters.

Video Game & Web Animation: I developed 2D animations and particle effects for Leva Studios’ gaming website.

I am proficient in industry-standard tools such as Maya, Blender, After Effects, Nuke, and more. My expertise includes VFX, video editing, animation, match-moving, rotoscoping, and physics simulations, allowing me to deliver versatile and high-quality visuals efficiently.

I am committed to quality and innovation, constantly looking to expand my career in animation and VFX. My goal is to apply my technical and creative expertise to ambitious projects, creating high-impact visuals that enhance storytelling across different industries.

Skills

Roles

  • Intermediate
  • Basic
  • Basic

Software

  • Advanced
  • Intermediate
  • Intermediate
  • Basic
  • Basic
  • Basic
  • Basic
  • Basic

Work Experience

2025 – 2025

3D Animator

Congress Rental Cordoba (Córdoba - Argentina)

This project included texture animations and the growth of a tree for a corporate presentation at Siglo 21 University in Córdoba, Argentina. The project also featured some procedural animation for human characters.

2024 – 2024

3D Generalist

ADV CONSULTORA (Cordoba - Argentina)

In this road safety project, I performed camera tracking and object simulation for their subsequent integration into the shots on the filming day.

2024 – 2024

3D Generalist

PIAF Producciones (Guatemala)

The Imaginaries: In this project, I was tasked with solving several scenes, both realistic as well as subjective and abstract, among which the following stand out: airplane flight simulation, texturing, animation, lighting, modeling, procedural texturing, and simulation. All of these tasks were prior to composition.

Film directed by Javier Borrayo.

2022 – 2024

3D Generalist

Consorcio La Lágrima Del Diablo (Lima - Perú)

This project was a feature film on which I worked throughout various stages of the post-production process, performing tasks such as camera tracking, rotoscoping, match moving, compositing, animation, modeling, texturing, and rigging.

Directed by Gonzalo Otero

2024 – 2024

3D Animator

Ivanor's Law Firm (Orlando - Florida)

For this project, I worked from script correction and adaptation to the final animation composition. The tasks in this project were: character creation, modeling, texturing, rigging, animation, and composition.

2022 – 2022

3D Animator

Doppelgänger Studio (London - UK)

3D animation for Suppa Strikas series, facial animation, lipsync and animation cleanup for 15 episodes.

2022 – 2022

2D Animator

Leva Studios S.A.C. (LIma - Perú)

2D character and scenery animation for a studio project based on illustrations. The work was done with a team of illustrators. A pleasant experience.

2022 – 2022

3D Artist

Maketing Alterno (Lima - Perú)

Short 3D animation made for power demonstration in Ryzen powered Laptops. All the stuff needed was developed for running with AMD processors.

2020 – 2021

Storyboard artist

New Earth Film Partners LLC (West Hollywood - California)

Team work done for a film cooperative who actually are producing a film about a girl who meet her Inca ancestors.

Education

2018 – 2021

Bachellor

Toulouse Lautrec

Animation

Toulouse Lautrec Digital Animation (Peru) equipped me with vital VFX skills for creating special effects in film and advertising, specifically using Maya, Blender, and the Adobe Suite, allowing me to contribute to [mention a general area like "compositing" or "3D elements"]. The program's strong animation fundamentals continue to inspire and enable my personal creative animation projects.

2003 – 2012

Bachellor

Pontificia Universidad Católica del Perú

Telecommunications Engineering

PUCP Telecom Engineering offers a strong foundation in software development, including Python, Java, and database systems. The program's comprehensive understanding of networking principles is highly valuable for IT careers spanning web development, cloud infrastructure, and network administration. The engineering mindset fostered by PUCP, combined with coding proficiency, algorithmic thinking, and system architecture knowledge, directly facilitated my successful transition and growth within the Information Technology field, proving a solid IT career launchpad.