
Biography
My journey as a 3D Artist began in 2017 when I started my training at the S4G School for Games in Berlin. From the very beginning, I was drawn to character creation – the blend of anatomy, design, and emotion that brings a digital figure to life. That passion has stayed with me ever since.
In 2020, I began working as a 3D Artist at Point Blank Games, where I contributed to the development of Stray Blade. During my time there, I worked on stylized and semi-realistic characters, always aiming to create visually appealing, technically sound, and animation-ready assets.
Like many others in the industry, I was affected by the wave of layoffs in the games sector in 2023. Since then, I’ve been working steadily to find my way back into the creative industry – both in games and, more recently, exploring new opportunities in the film and VFX world. I’ve been using this time to grow my portfolio, sharpen my technical skills, and push my creative boundaries.
I bring team spirit, initiative, and a high standard of quality – and I’m excited to collaborate with passionate teams to bring characters to life that truly leave an impression.
Skills
Technical Skills
- Intermediate
Work Experience
2020 – 2023
3D Game Artist
Point Blank Games (Berlin)
During my time at Point Blank Games, I had the privilege of playing a key role in developing Stray Blade, where my prime focus was creating characters and environment props as well as supporting skinning our character models and additional UI assets
Education
2017 – 2019
Grame Graphics Diploma
S4G School for Ganes GmbH
3D Game Art
