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"Soda" Elif Unveren

3D Animator

Junior

Blender
Unreal Engine
Maya

Hi there! I'm Soda Unveren, a passionate 3D Animator who is based in New York City! The collaborative nature of animation excites me, and I look forward to working with you on your next project.

Skills

Roles

  • Advanced
  • Basic

Technical Skills

  • Intermediate

Software

  • Advanced
  • Advanced
  • Advanced

Soft Skills

  • Advanced
  • Advanced
  • Advanced

Languages

  • Fluent/Native

Other Skills

  • Basic

Work Experience

2026 – Present day

Junior - 3D Character Animator (Full Time)

Spacestation Animation (Utah, USA)
  • Animated stylized character performances for a children's YouTube series, creating expressive, cartoony performances across a range of shot types, from close-up acting beats to multi-character sequences.
  • Delivered approximately 20 seconds of polished character animation per week while meeting production schedules and quality standards.
  • Collaborated with directors and fellow animators through iterative feedback, incorporating notes to meet production quality and schedule.

2025 – 2026

Junior - 3D Animator (Full Time)

Mega Cat Studios
  • Animated stylized, cartoony gameplay cycles, including idles, expressive reactions, and interaction loops
  • Delivered clear, appealing keyframe animation for cute, exaggerated biped characters with strong silhouette and readability utilizing Blender
  • Collaborated with animation leads across time zones, efficiently implementing feedback and production notes

2025 – 2026

Junior - 3D Animator (Freelance)

MuseWork (Texas, USA)
  • Animated two 1-minute prehistoric creature sequences in Blender, emphasizing realistic weight, anatomy, and motion.
  • Executed a 3-character animated scene within a 2-week deadline, balancing realism, performance clarity, and production efficiency.

2023 – 2023

Trainee - 3D Animator (Internship)

ABT Istanbul : “As the Crow Flies” (Netflix)
  • Animated a feather-focused sequence, emphasizing subtle realism and physical accuracy in motion
  • Modeled, textured, and lit all props in the scene using Autodesk Maya and Substance Painter for a polished result
  • Communicated regularly with Leads and Supervisors to stay aligned with production goals
  • Asked questions and sought help from senior artists and mentors regarding technical or creative challenges

Education

2021 – 2025

Bachelor of Fine Arts

Savannah College of Art and Design

Computer Animation

Graduated with a Summa Cum Laude from SCAD at 2025.