
Biography
I’m a Technical Artist and Virtual Production TD focused on AI-assisted content creation, real-time 3D and production pipeline development.
I design and prototype tools and workflows that bridge physical production and digital environments, connecting cameras, Unreal Engine, Blender, SideFX Houdini, Gaussian Splatting, custom Python tools and machine learning workflows.
My work sits at the intersection of creative technology, virtual production and R&D, exploring how emerging technologies can enable new approaches to storytelling across film, television and immersive media.
I enjoy turning experimental ideas into practical, reliable and artist-friendly solutions that work from on-set through post-production.
Skills
Roles
- Advanced
- Intermediate
- Intermediate
Technical Skills
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Intermediate
- Basic
- Basic
- Basic
- Basic
Software
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Basic
- Basic
- Basic
- Basic
- Basic
- Basic
- Basic
- Basic
- Basic
- Basic
Soft Skills
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Basic
- Basic
- Basic
Languages
- Fluent/Native
- Proficient
- Conversational
- Basic
Other Skills
- Advanced
- Intermediate
- Intermediate
Work Experience
2021 – Present day
Senior - Technical Artist (Full Time)
Vontobel Holding AG (Zurich)
ICVFX & AI/ML R&D, Mo-Sys & Zeiss Cincraft Motion System Operator, Unreal & Houdini Tech Artist, Pipeline with USD, Photogrammetry & Gaussian Splatting, Livestream Operator & Video Editor
2016 – Present day
Senior - Technical Artist (Freelance)
SMUELDigital (Zurich)
ICVFX & AI/ML R&D, Mo-Sys & Zeiss Cincraft Motion System Operator, Unreal & Houdini Tech Artist, Pipeline with USD, Photogrammetry & Gaussian splatting, Livestream Operator & Video Editor
Education
2016 – 2020
Bachelor of Arts (Honours)
Middlesex University
Digital Film
2016 – 2018
Diploma Degree
SAE Institute Zurich
Digital Film
