
Portfolio
Biography
I'm a very creative and passionate Character Artist with 6 years of professional experience in modelling hero characters for both VFX and Animation.
I'm very passionate about bringing characters to life, with strong attention to details, deep understanding of anatomy, technical workflows and production pipeline. I really like working on both realistic and stylised characters, as I love animation as much as VFX.
My core skills are modelling (both organic and hard-surface), sculpting and texturing/surfacing.
I'm very passionate about art, cinema, photography, music and storytelling, and these are always my main sources of inspiration when I work on personal projects.
These are my links:
- LinkedIn profile: https://www.linkedin.com/in/simoneporchedda
- Showreel: https://vimeo.com/1035992182
- Portfolio: https://www.artstation.com/pigstone
- IMDB: https://www.imdb.com/name/nm14204504/
- Instagram: https://www.instagram.com/mr_pigstone/
Skills
Roles
- Mastery
- Advanced
- Advanced
- Advanced
Technical Skills
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Intermediate
Software
- Advanced
- Advanced
- Advanced
- Advanced
- Intermediate
- Basic
- Basic
- Basic
Soft Skills
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
Languages
- Fluent/Native
- Fluent/Native
- Basic
Other Skills
- Advanced
- Intermediate
- Intermediate
- Intermediate
- Basic
Work Experience
2026 β 2026
Senior - Character Modeler (Full Time)
Outpost VFX (London)
Senior Character Modeller on a feature film (TBA) working on hero creatures. Main duties are modelling and sculpting .
2025 β 2026
Senior - 3D Character Artist (Full Time)
Arch Model Studio (London)
Digital Sculptor on Lincoln In The Bardo. My main responsabilities are facial modelling, sculpting expressions and phonems,
and working on the FACS blendshapes for the characters in order to create the full range of motion that will be then 3D printed
and used by the stop motion animators on set. Iβm also responsible of modelling the hair and hand poses for the main characters.
2023 β 2024
Senior - 3D Character Artist (Freelance)
Clear Angle Studios (London)
Senior Character Artist mainly focused on the game project Star Citizen, focused on modelling and texturing FACS blendshapes
for their DNA pool. Also involved on creating digi doubles for projects like the Fury Vs Ngannou βBattle Of the Baddest, for which
Iβve modelled and textured the digi double of Francis Ngannou.
2021 β 2023
Intermediate - Character Modeler (Full Time)
MPC (London)
Character Modeller on the TV show Percy Jackson and the Olympians for Disney+, for which I was responsible of modelling and
sculpting the hero creature Alecto, creating also a digital double of her prosthetic make up.
2021 β 2021
Junior - 3D Modeler (Freelance)
FBFX (London)
3D Modeller / Texture Artist on both full body and face scans, along with clothing, shoes and accessories.
My main responsibilities were 3D modelling and sculpting, transferring and cleaning the textures from the scans, reprojecting and
filling the gaps making sure it would look exactly like the photo references and creating the UVs and textures for every asset.
Education
Present day
Professional Formation
Scott Eaton
Portraiture & Facial Anatomy
2020 β 2020
Professional Formation
CGMA
Stylized Character In 3D
2020 β 2020
Professional Formation
CGMA
Anatomy For Production
2019 β 2019
Professional Formation
CGMA
Sculpting Anatomy: From Animals To Creatures
2019 β 2019
Professional Formation
CGMA
Texturing for Films/Cinematics

