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Simone Porchedda

3D Character Modeller / Digital Sculptor

Senior

Modeling
ZBrush
Adobe Photoshop

β€’ πŸ’» Character Artist β€’ πŸŽ₯ Cinema Addicted β€’ 🎨 Art Junkie β€’ πŸ“· Photography Slave β€’ 🎧 Music Lover β€’ πŸ•Ή Arcade Player β€’ 🐢 Pets Best Friend

Biography

I'm a very creative and passionate Character Artist with 6 years of professional experience in modelling hero characters for both VFX and Animation.

I'm very passionate about bringing characters to life, with strong attention to details, deep understanding of anatomy, technical workflows and production pipeline. I really like working on both realistic and stylised characters, as I love animation as much as VFX.

My core skills are modelling (both organic and hard-surface), sculpting and texturing/surfacing.

I'm very passionate about art, cinema, photography, music and storytelling, and these are always my main sources of inspiration when I work on personal projects.

These are my links:

Skills

Roles

  • Mastery
  • Advanced
  • Advanced
  • Advanced

Technical Skills

  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Intermediate

Software

  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Intermediate
  • Basic
  • Basic
  • Basic

Soft Skills

  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced

Languages

  • Fluent/Native
  • Fluent/Native
  • Basic

Other Skills

  • Advanced
  • Intermediate
  • Intermediate
  • Intermediate
  • Basic

Work Experience

2026 – 2026

Senior - Character Modeler (Full Time)

Outpost VFX (London)

Senior Character Modeller on a feature film (TBA) working on hero creatures. Main duties are modelling and sculpting .

2025 – 2026

Senior - 3D Character Artist (Full Time)

Arch Model Studio (London)

Digital Sculptor on Lincoln In The Bardo. My main responsabilities are facial modelling, sculpting expressions and phonems,
and working on the FACS blendshapes for the characters in order to create the full range of motion that will be then 3D printed
and used by the stop motion animators on set. I’m also responsible of modelling the hair and hand poses for the main characters.

2023 – 2024

Senior - 3D Character Artist (Freelance)

Clear Angle Studios (London)

Senior Character Artist mainly focused on the game project Star Citizen, focused on modelling and texturing FACS blendshapes
for their DNA pool. Also involved on creating digi doubles for projects like the Fury Vs Ngannou β€œBattle Of the Baddest, for which
I’ve modelled and textured the digi double of Francis Ngannou.

2021 – 2023

Intermediate - Character Modeler (Full Time)

MPC (London)

Character Modeller on the TV show Percy Jackson and the Olympians for Disney+, for which I was responsible of modelling and
sculpting the hero creature Alecto, creating also a digital double of her prosthetic make up.

2021 – 2021

Junior - 3D Modeler (Freelance)

FBFX (London)

3D Modeller / Texture Artist on both full body and face scans, along with clothing, shoes and accessories.
My main responsibilities were 3D modelling and sculpting, transferring and cleaning the textures from the scans, reprojecting and
filling the gaps making sure it would look exactly like the photo references and creating the UVs and textures for every asset.

Education

Present day

Professional Formation

Scott Eaton

Portraiture & Facial Anatomy

An in-depth look at the anatomical structures critical to successfully representing the face artistically.

2020 – 2020

Professional Formation

CGMA

Stylized Character In 3D

A 10 week intensive course with Hannah Kang where she taught us to create a stylized character in ZBrush and Maya, starting from a 2D concept.

2020 – 2020

Professional Formation

CGMA

Anatomy For Production

8 weeks full immersion studying human anatomy for production, with Christian Bull as teacher. Studying all the muscles of both the male and female body, in order to sculpt a realistic human body.

2019 – 2019

Professional Formation

CGMA

Sculpting Anatomy: From Animals To Creatures

A 10 weeks intensive course studying and sculpting animal anatomy, with Gael Kerchenbaum.

2019 – 2019

Professional Formation

CGMA

Texturing for Films/Cinematics

A 5 weeks course using industry techniques to create high-end textures and shaders with a film/cinema approach.