

Sidney Thibault
Modeling
Texturing
Sculpting
Biography
I graduated in June 2012 with a first-class bachelor’s degree in visual effects and concept design, I have worked in the games industry ever since making content for LEGO games. I am looking to move onto a different style project to increase my skills as a 3d artist. I have coached junior members and been the main point of contact on several projects in a senior character artist capacity making sure to maintain the level of quality required. I am a quick learner and I am keen to improve by looking into the latest industry processes, workflows.
Skills
Technical Skills
- Advanced
- Advanced
- Advanced
Work Experience
2018 – 2020
Game Artist
Playdemic (Wilmslow)
Managerial responsibility for the art team dealing with other department's
Responsible for art and animation (5 members).
Helping the creative lead to deliver his vision
2015 – 2018
Senior - Character Artist
Travelers Tales (Knutsford)
Point of contact for the projects, dealing with other department's
request.
Responsible for three teams member, making sure they were
delivering high quality assets following company guide lines.
2015 – 2015
Character Artist
Travelers Tales (Knutsford)
Delivering assets and help shaping the assets delivery workflow
Point of contact for a mobile RnD project.
2013 – 2015
Junior - Character Artist
Travelers Tales (Knutsford)
Entry level
Education
2009 – 2012
BA HONS VFX: VISUAL EFFECTS AND CONCEPT DESIGN
Staffordshire University
Unknown
The course covered Modeling, texturing, lighting using Autodesk maya, one small module covering some animation basics and on the last year I used Pixologic Z brush to do my final project.