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Sidney Thibault
Modeling
Texturing
Sculpting

Biography

I graduated in June 2012 with a first-class bachelor’s degree in visual effects and concept design, I have worked in the games industry ever since making content for LEGO games. I am looking to move onto a different style project to increase my skills as a 3d artist. I have coached junior members and been the main point of contact on several projects in a senior character artist capacity making sure to maintain the level of quality required. I am a quick learner and I am keen to improve by looking into the latest industry processes, workflows.

Skills

Technical Skills

  • Advanced
  • Advanced
  • Advanced

Work Experience

2018 – 2020

Game Artist

Playdemic (Wilmslow)
Managerial responsibility for the art team dealing with other department's Responsible for art and animation (5 members). Helping the creative lead to deliver his vision

2015 – 2018

Senior - Character Artist

Travelers Tales (Knutsford)
Point of contact for the projects, dealing with other department's request. Responsible for three teams member, making sure they were delivering high quality assets following company guide lines.

2015 – 2015

Character Artist

Travelers Tales (Knutsford)
Delivering assets and help shaping the assets delivery workflow Point of contact for a mobile RnD project.

2013 – 2015

Junior - Character Artist

Travelers Tales (Knutsford)
Entry level

Education

2009 – 2012

BA HONS VFX: VISUAL EFFECTS AND CONCEPT DESIGN

Staffordshire University

Unknown

The course covered Modeling, texturing, lighting using Autodesk maya, one small module covering some animation basics and on the last year I used Pixologic Z brush to do my final project.