almost Beta
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Shalan Chau

Intermediate

Modeling
3D Art
Set Design

Biography

I use a wide range of tools to create and communicate compelling designs, and am constantly learning and seeking to inspire curiosity and joy in others.

I have done 3d modeling, set design, set dressing, and layout/previs for animated short films and 3d modeling, texturing, rigging, animation, and game engine work for 4 published mobile games. As a mechanical engineer, I designed and assembled functional, consumer electronics/prototype devices.

I offer proficiency with Autodesk Maya, Blender, the Substance Suite, Unity Game Engine, and the Adobe Suite, as well as experience with Unreal, engineering CAD software, and physical prototyping tools (3d printing, woodshop, metalshop, soldering, and CAM/CNC programming). I have a “can do" attitude: being able to quickly pick up new software, tools, and processes.

I am eligible to work in the US and Canada without sponsorship.

Skills

Roles

  • Basic

Technical Skills

  • Advanced
  • Intermediate

Other Skills

  • Basic

Work Experience

Present day

Freelance Artist

self
- Concept art and key art piece for an indie VR game - Story pitching and visual dev. for a short animated film - Set design, set dressing, and set modeling for a short animated film - Illustration

2020 – 2023

3D Artist

Lion Studios (Applovin) (San Francisco/Remote)

2018 – 2020

Part Time Staff

Cold Iron Studios (San Jose, California)

2014 – 2018

Mechanical Design Engineer

D2M / Q Design Studio (Sunnyvale, California)

Education

2015 – 2018

Various Schools

Art

Animation Collaborative, Emeryville (Fall 2018) - Advanced Character Design; Community College - Drawing, 3D Modeling, 2D Animation, Film/TV Production

2017 – 2017

12-month Diploma

Vancouver Animation School (Online)

Concept Art

2008 – 2012

Bachelor's / Undergrad

California Polytechnic State University

Mechanical Engineering