
Biography
I use a wide range of tools to create and communicate compelling designs, and am constantly learning and seeking to inspire curiosity and joy in others.
I have done 3d modeling, set design, set dressing, and layout/previs for animated short films and 3d modeling, texturing, rigging, animation, and game engine work for 4 published mobile games. As a mechanical engineer, I designed and assembled functional, consumer electronics/prototype devices.
I offer proficiency with Autodesk Maya, Blender, the Substance Suite, Unity Game Engine, and the Adobe Suite, as well as experience with Unreal, engineering CAD software, and physical prototyping tools (3d printing, woodshop, metalshop, soldering, and CAM/CNC programming). I have a “can do" attitude: being able to quickly pick up new software, tools, and processes.
I am eligible to work in the US and Canada without sponsorship.
Skills
Roles
- Basic
Technical Skills
- Advanced
- Intermediate
Other Skills
- Basic
Work Experience
Present day
Freelance Artist
self
2020 – 2023
3D Artist
Lion Studios (Applovin) (San Francisco/Remote)
2018 – 2020
Part Time Staff
Cold Iron Studios (San Jose, California)
2014 – 2018
Mechanical Design Engineer
D2M / Q Design Studio (Sunnyvale, California)
Education
2015 – 2018
Various Schools
Art
2017 – 2017
12-month Diploma
Vancouver Animation School (Online)
Concept Art
2008 – 2012
Bachelor's / Undergrad
California Polytechnic State University
Mechanical Engineering
