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serpescu razvan

Senior

Adobe Photoshop
Adobe Substance 3D Painter
3D Texturing

Passionate Senior 2D/ 3D artist with a robust background in creating captivating visual experiences within the gaming industry over the course of 9 years

Biography

Senior 2D/3D Artist (Characters, Props, Environments)
https://www.artstation.com/serpescurazvan

Passionate Senior 2D/3D artist with a robust background in creating captivating visual experiences. Over the course of 9 years in the gaming industry, I developed my technical and artistic skills contributing to a variety of projects, within companies and freelance, both indie gems and established titles.

Skills
Professional:
▪ 3D/2D Character design
▪ Sculpting
▪ Texturing (Characters/ Props/ Weapons/ Environment)
▪ 3D modelling
▪ Environment and architecture design
▪ 3D/2D Concept art
▪ Inking/ line art
▪ UI design
▪ Illustration
▪ UE4 asset data base and management

Personal: Leadership, team work, problem-solving, adaptability, creative, fast learner, multitasking, communicative, decision making and open to feedback

Software:
▪ Zbrush (creating multiple game assets ranging from characters to environment assets and weapons in a variety of styles ranging from realism to stylized)
▪ Substance Painter (supervising texturing for a great variety of assets ranging from characters to large scale environments)
▪ Maya (UV Mapping, Topology and 3D modelling)
▪ Topogun (topology)
▪ Quixel Mixer (tile texture, environment texturing)
▪ Marmoset Toolbag (bakeing textures)
▪ Photoshop (2d concepts, texturing, texture adjustments, illustration, UI design)
▪ Adobe Illustrator (vectorial 2d design)
▪ Autocad (architecture and urban planning)
▪ Metahuman (fast character design)
▪ UE4 (asset data base and management, asset integration, asset manipulation, scene rendering)

Personal projects:
▪ Unannounced personal project : Inspired by my passion for video games, along with my experience as a 3D Artist, I started working on creating a third person RPG game, based on original ideas and concepts, alongside a scriptwriter and another artist in the field.

Skills

Roles

  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced

Technical Skills

  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Intermediate

Software

  • Mastery
  • Advanced
  • Advanced
  • Advanced
  • Basic

Other Skills

  • Advanced
  • Advanced
  • Advanced
  • Intermediate

Work Experience

2022 – 2025

Founder, Owner and Designer

Sick Retro (Bucharest)
Through this project, I continuously develop my artistic and practical skills, collaborating with other passionate artists.

2022 – 2024

Senior 3D/ Texture artist

Maximum Entertainment (Bucharest)
Specialized in digital sculpting, 3D modeling, and texturing for characters, weapons, and environment props, with additional experience in 2D/3D concept development.

2016 – 2022

2D/3D Artist

Fun Labs (Bucharest)
Focused on texturing, character design (including modeling, sculpting, and texturing), as well as UE4 asset creation, materials integration, and environment asset sculpting and modeling.

2013 – 2016

Concept Artist (Freelance)

Self Employed (Bucharest)
Creating concepts and illustrations ranging from characters to environments that met the needs of various clients.

Education

2010 – 2016

Masters

University of Architecture and Urbanism - Ion Mincu Bucharest

Architecture and Urbanism