
Biography
I`m a Senior Game artist, currently living in Finland, working on the game industry for about 15 years.
Working with characters, background, animation and UI. As a generalist I have experience in all mobile game production pipeline.
Over the past few years I`ve been focusing on 3D production of the games, working mainly with Maya and Unity. Making kind of a tech role implementing and fine tuning in game FBX and general assets.
I`ve already worked with some great IP like Gravity Falls and Avengers Assemble, and now I'm glad to be working with Angry Birds.
Skills
Software
- Mastery
- Mastery
- Mastery
- Mastery
- Advanced
Work Experience
2021 – Present day
Senior - Game Artist
Rovio (Espoo - Finland)
Visual development of gameplay mechanics and features such as events, offers and monthly season pass.
I'm currently part of Angry Birds Dream Blast art team.
2020 – 2020
3D Game Artist
Pixodust (São Paulo - Brazil)
3D assets production for mobile games. Working mainly with Maya modeling and texturing characters, props, animation and implementing FBX files inside Unity.
2016 – 2018
Illustrator - Concept artist
Doubleleft (São Paulo - Brazil)
Visual development for mobile games, from concept art to final product. Doing characters, backgrounds, props, animation UI, 3D modeling and asset implementation inside Unity.
2016 – 2018
Game Artist
Tapps Games (São Paulo - Brazil)
Visual development for mobile games, from concept art to final product. Doing characters, backgrounds, props, animation UI, 3D modeling and asset implementation inside Unity.
Education
2006 – 2011
Bachelor
Universidade Presbiteriana Mackenzie
Design
