almost Beta
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Sergio Tomo
Adobe Photoshop
Maya
Unity

I'm currently working at Rovio and part of Angry Birds Match art team.

Biography

I`m a Senior Game artist, currently living in Finland, working on the game industry for about 15 years.

Working with characters, background, animation and UI. As a generalist I have experience in all mobile game production pipeline.

Over the past few years I`ve been focusing on 3D production of the games, working mainly with Maya and Unity. Making kind of a tech role implementing and fine tuning in game FBX and general assets.


I`ve already worked with some great IP like Gravity Falls and Avengers Assemble, and now I'm glad to be working with Angry Birds.

Skills

Software

  • Mastery
  • Mastery
  • Mastery
  • Mastery
  • Advanced

Work Experience

2021 – Present day

Senior - Game Artist

Rovio (Espoo - Finland)
Visual development of gameplay mechanics and features such as events, offers and monthly season pass. I'm currently part of Angry Birds Dream Blast art team.

2020 – 2020

3D Game Artist

Pixodust (São Paulo - Brazil)
3D assets production for mobile games. Working mainly with Maya modeling and texturing characters, props, animation and implementing FBX files inside Unity.

2016 – 2018

Illustrator - Concept artist

Doubleleft (São Paulo - Brazil)
Visual development for mobile games, from concept art to final product. Doing characters, backgrounds, props, animation UI, 3D modeling and asset implementation inside Unity.

2016 – 2018

Game Artist

Tapps Games (São Paulo - Brazil)
Visual development for mobile games, from concept art to final product. Doing characters, backgrounds, props, animation UI, 3D modeling and asset implementation inside Unity.

Education

2006 – 2011

Bachelor

Universidade Presbiteriana Mackenzie

Design