almost Beta
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Sergio Palacios
3D Art
3D Rigging

30 years animating videogames

Biography

In 1993 I started my professional career. Initially as a pixel art animator in a small studio in Barcelona where we developed games for Nintendo and Sega consoles (Gameboy, GameGear, Master System, SNES, and Mega Drive) Over the years, Pixel animation became 3D animation for Playstation and Playstation 2 and that's when I also became interested in learning about other specialties such as Game Design, Particle VFX, 3D modeling, and rigging, to complement my animator skills. In the last 10 years, I have worked mainly as an animator, and as a Rigger, 3D artist, PFX artist in secondary roles, in mobile companies (such as Ubisoft and King), which has given me the luck of being able to animate in +40 releases throughout my career. I like to get involved in all areas of development, encourage communication between team members, I have experience in mentoring, coaching, and creating workflows to improve the result and shorten development time.

Skills

Roles

  • Mastery
  • Mastery
  • Mastery
  • Mastery
  • Mastery
  • Mastery

Technical Skills

  • Mastery
  • Mastery

Work Experience

2015 – Present day

Animator

King (Berlin)
Animator (main) + rigging + PFX. Collaboration with different studios across the company to work on different projects. Mentoring and active part on tools development for animation and rigging.

2014 – 2015

Animator

Ubisoft Barcelona Mobile (Barcelona)
Animator (main) + Character modeling (low poly) + Rigging + PFX. Mentoring animation, creation of animation workflows in-house and for outsourcers, and cross-collaboration with different teams.

2010 – 2014

Animator

Freelance (Barcelona)
Outsourcing Animations + Game Design + Game art for mobile and slot games. Working on several projects exploring different art disciplines and learning about them.

2004 – 2010

Animator

CIRSA (Barcelona)
Animator (main) + 3D modeling + Illustration and PFX for slot games. Animation workflow creation to improve the quality and reduce the development time. Mentored animation to team members.

1993 – 2004

Animator

Bit Managers (Bercelona)
Animator (main) pixel art and 3D + Game art (pixel art) + rigging + 3D modeling + game design. Animation workflow creation. Mentoring animation and pixel art. Strong collaboration with all disciplines

Education

2018 – 2018

Previsualization for Animators

Animatior Mentor School

Previz Animations

Layouts, staging, pack lenses, storytelling by cameras and scrip based previz animation.

2016 – 2016

Creatures Animation

Animatior Mentor School

Creatures Fight and Flight

Flight and combat between fantastic creatures and how to make them believable.

2016 – 2016

Creatures Animation

Animatior Mentor School

Creatures Locomotion

Animation basics and physicality are applied to quadrupeds and different creatures.

2014 – 2016

Character Animation

Animatior Mentor School

Animatior

Animation principles + Body Mechanics + Acting and performance + Layouts + Animation studios Pipelines