
Biography
In 1993 I started my professional career. Initially as a pixel art animator in a small studio in Barcelona where we developed games for Nintendo and Sega consoles (Gameboy, GameGear, Master System, SNES, and Mega Drive)
Over the years, Pixel animation became 3D animation for Playstation and Playstation 2 and that's when I also became interested in learning about other specialties such as Game Design, Particle VFX, 3D modeling, and rigging, to complement my animator skills.
In the last 10 years, I have worked mainly as an animator, and as a Rigger, 3D artist, PFX artist in secondary roles, in mobile companies (such as Ubisoft and King), which has given me the luck of being able to animate in +40 releases throughout my career.
I like to get involved in all areas of development, encourage communication between team members, I have experience in mentoring, coaching, and creating workflows to improve the result and shorten development time.
Skills
Roles
- Mastery
- Mastery
- Mastery
- Mastery
- Mastery
- Mastery
Technical Skills
- Mastery
- Mastery
Work Experience
2015 – Present day
Animator
King (Berlin)
Animator (main) + rigging + PFX. Collaboration with different studios across the company to work on different projects. Mentoring and active part on tools development for animation and rigging.
2014 – 2015
Animator
Ubisoft Barcelona Mobile (Barcelona)
Animator (main) + Character modeling (low poly) + Rigging + PFX. Mentoring animation, creation of animation workflows in-house and for outsourcers, and cross-collaboration with different teams.
2010 – 2014
Animator
Freelance (Barcelona)
Outsourcing Animations + Game Design + Game art for mobile and slot games. Working on several projects exploring different art disciplines and learning about them.
2004 – 2010
Animator
CIRSA (Barcelona)
Animator (main) + 3D modeling + Illustration and PFX for slot games. Animation workflow creation to improve the quality and reduce the development time. Mentored animation to team members.
1993 – 2004
Animator
Bit Managers (Bercelona)
Animator (main) pixel art and 3D + Game art (pixel art) + rigging + 3D modeling + game design. Animation workflow creation. Mentoring animation and pixel art. Strong collaboration with all disciplines
Education
2018 – 2018
Previsualization for Animators
Animatior Mentor School
Previz Animations
Layouts, staging, pack lenses, storytelling by cameras and scrip based previz animation.
2016 – 2016
Creatures Animation
Animatior Mentor School
Creatures Fight and Flight
Flight and combat between fantastic creatures and how to make them believable.
2016 – 2016
Creatures Animation
Animatior Mentor School
Creatures Locomotion
Animation basics and physicality are applied to quadrupeds and different creatures.
2014 – 2016
Character Animation
Animatior Mentor School
Animatior
Animation principles + Body Mechanics + Acting and performance + Layouts + Animation studios Pipelines
