almost Beta
Sergio Graña Serna cover
Avatar for Sergio Graña Serna
Sergio Graña Serna
CG/2D Integration
Compositing
3D Rendering

Lighting and compositing artist with a diverse background on animation, visual effect and real time. Main experience in stylized cinematics for Riot Games ips focused around a graphic style.

Biography

I am lighting and compositing artist with experience in stylized and realistic styles, with a professional background working on animation and VFX. I have a varied background in CG, having worked at studios like Blue Zoo animation as a lighting and compositing artist where I acquired experience with Redshift in Maya and Nuke, or having been part of the MPC internship program where I was trained on a VFX lighting pipeline designed for feature film production using Renderman in Katana. I also have experience with other off-line renderers like Arnold or real time software like Unreal Engine. I worked as a lighting and compositing artist at Axis studios where, for over a year, I was part of the team working on stylized videogame cinematics for several Riot Games properties like League of Legends or Valorant and photoreal trailers for Magic The Gathering. My tasks mainly consisted on shot lighting and compositing, using Mantra and Arnold in Houdini and Nuke, achieving either a highly stylized graphic look or a photoreal cinematographic image depending on the show. Some of the more specific tasks included things like integration and comp lookdev of 2Dfx, integration of 3D elements on 2D backgrounds or shot grading for sequence consistency.

Skills

Roles

  • Basic

Technical Skills

  • Basic
  • Basic
  • Basic
  • Basic
  • Basic

Software

  • Basic

Other Skills

  • Basic

Work Experience

2022 – 2022

Lighting Artist

Goodbye Kansas (Remote work (Stockholm, Sweden))
Short freelance contract as shot lighting artist for VFX show using Karma in Solaris pipeline.

2020 – 2021

Lighting and Compositing Artist

Axis Studios (Remote work (Glasgow, UK))
Shot Lighting and Compositing in cinematics for client Riot Games in a stylized CG look combining 3D and 2D. Shot Lighting for Magic The gathering photo-real cinematics.

Education

2015 – 2019

Animation and VFX

La Salle Universitat Ramon Llull

Animation

Animation and visual effects degrees focused on a generalist background. Specialized on lighting durint senior year.