

Lighting and compositing artist with a diverse background on animation, visual effect and real time. Main experience in stylized cinematics for Riot Games ips focused around a graphic style.
Biography
I am lighting and compositing artist with experience in stylized and realistic styles, with a professional background working on animation and VFX. I have a varied background in CG, having worked at studios like Blue Zoo animation as a lighting and compositing artist where I acquired experience with Redshift in Maya and Nuke, or having been part of the MPC internship program where I was trained on a VFX lighting pipeline designed for feature film production using Renderman in Katana. I also have experience with other off-line renderers like Arnold or real time software like Unreal Engine. I worked as a lighting and compositing artist at Axis studios where, for over a year, I was part of the team working on stylized videogame cinematics for several Riot Games properties like League of Legends or Valorant and photoreal trailers for Magic The Gathering. My tasks mainly consisted on shot lighting and compositing, using Mantra and Arnold in Houdini and Nuke, achieving either a highly stylized graphic look or a photoreal cinematographic image depending on the show. Some of the more specific tasks included things like integration and comp lookdev of 2Dfx, integration of 3D elements on 2D backgrounds or shot grading for sequence consistency.
Skills
Roles
- Basic
Technical Skills
- Basic
- Basic
- Basic
- Basic
- Basic
Software
- Basic
Other Skills
- Basic
Work Experience
2022 – 2022
Lighting Artist
Goodbye Kansas (Remote work (Stockholm, Sweden))
2020 – 2021
Lighting and Compositing Artist
Axis Studios (Remote work (Glasgow, UK))
Education
2015 – 2019
Animation and VFX
La Salle Universitat Ramon Llull
Animation