
Biography
I’m a 3D Animator with 3 years of professional VFX experience, specializing in character and creature animation, mocap cleanup, previz, layout, and camera animation. My work focuses on realistic movement, body mechanics, and performance.
I also have hands-on experience with rigging, skinning, retargeting, and Unreal Engine game animation setup. Maya and Unreal Engine are my primary tools, and I also have working experience with Blender and Houdini. I’m comfortable troubleshooting technical issues and solving animation and pipeline problems in production.
Skills
Roles
- Mastery
- Mastery
- Intermediate
Technical Skills
- Advanced
- Intermediate
Software
- Mastery
- Mastery
- Mastery
- Intermediate
- Intermediate
- Intermediate
- Basic
- Basic
Soft Skills
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
Languages
- Fluent/Native
- Proficient
Other Skills
- Mastery
- Advanced
- Intermediate
Work Experience
2023 – 2026
Junior - 3D Animator (Full Time)
M83 Studio (4F, 176, Yanghwa-ro, Mapo-gu, Seoul, Republic of Korea)
I worked as a 3D Animator on a wide range of VFX projects, including feature films, TV series, OTT productions, and theatrical animation. My primary responsibilities included character and creature animation, keyframe animation, and full-CG camera layout. I also contributed to shot production through previs, sequence editing, matchmove, and reviewing or resolving animation-related issues across the VFX pipeline.
My notable projects include Omniscient Reader: The Prophecy (Feature Film), The Manipulated (Disney+), and When Life Gives You Tangerines (Netflix).
Education
2017 – 2021
Bachelor
Northumbria University
Mechanical Engineering
2017 – 2021
Bachelor
Seoul National University of Science and Technology
Manufacturing System & Design Engineering
