
Biography
My name is Sayuri Suzuki, and I am a dedicated 2D artist with a diverse background in animation and games. Over the years, I've had the privilege of collaborating with different studios, and currently, Supercell.
I am passionate about games and animation. Additionally, I enjoy spending time with friends and pets, staying active at the gym, climbing, learning new skills, and painting.
I am excited to contribute my skills and creativity to experiences that people will love :)
Email: [email protected]
@sayusuzuki
Skills
Roles
- Advanced
- Intermediate
- Basic
Software
- Advanced
- Advanced
- Advanced
- Intermediate
- Basic
Languages
- Fluent/Native
- Conversational
- Basic
Work Experience
2024 β Present day
Concept Artist
Supercell (Shanghai)
2023 β Present day
Lead - 2D Artist
Superplay (remote)
2018 β Present day
Concept Artist
Freelancer
2021 β 2023
2D Artist
Wildlife Studios (SΓ£o Paulo - Brazil)
2021 β 2021
Freelance Concept and Visual Development Artist
Studio Z (SΓ£o Paulo - Brazil)
2020 β 2021
Storyboard artist
Big Studios (Porto Alegre - Brazil)
Storyboard CG animated series Glitter Model season 4 2020
2019 β 2020
Concept and Visual Development Art
Hype Animation (Porto Alegre - Brazil)
2018 β 2019
Concept Artist (Internship)
Alopra Studio (Porto Alegre - Brazil)
Intership - Concept Art Cut out web series Oppa Keki and Popeye 2018 - 2019
2017 β 2018
Concept Artist
Makako Studio (Porto Alegre - Brazil)
Education
Present day
Online Class
CGMA - CG Master Academy
Illustration
Mobile Game Art 1: Buildings and Props - Isaac Lien |
Character Design for Film and Games - Julio Bencid |
Present day
Online Class
ICS Innovation Creative Space
Illustration
Art for animation - AndrΓ© Forni |
Life Drawing - Carlos Luzzi |
Fundamentals of Digital Painting - Mike Azevedo |
2015 β 2020
Bachelor Degree
Universidade Federal do Rio Grande do Sul
visual design
