Biography
I'm Sara, a 3D artist from Belgium with a focus on characters and props for animation. My skill set includes 3D modeling, retopologizing, UVs wrapping, look dev and grooming. I care about topology and clean UVs to work collaboratively with the other departments.
Moreover, I have basic knowledge in lighting, rendering, and compositing to create beautiful 3D illustrations. During my free time, I keep modeling and drawing to enrich my personal work.
Skills
Roles
- Intermediate
- Basic
Technical Skills
- Intermediate
Software
- Advanced
- Intermediate
- Basic
- Basic
- Basic
- Basic
- Basic
- Basic
- Basic
Other Skills
- Basic
- Basic
- Basic
- Basic
Work Experience
2023 – 2023
Mid look dev and grooming artist
3 Doubles Producciones (Santa Cruz de Tenerife, Spain)
Look development and grooming (Yeti) on 3 feature films: 200% Wolf, The Legend of the Golden Hearts, Norbet
2022 – 2023
Character Modeler
Double Negative (Montreal, Canada)
- Characters/garments modeling, sculpting, retopology, UVs on feature film That Christmas
- Shot sculpting on feature film Coyote vs. Acme
2021 – 2022
3D Props and characters modeler
3 Doubles Producciones (Santa Cruz de Tenerife, Spain)
Props and characters modeling, retopology and, grooming on 3D animated series (Arpo the Robot and Momonsters) and films
2021 – 2022
3D Character Artist
Fabrique d'Images (Luxembourg)
Feature film Stitch Head
3D characters (humans and cartoon creatures) modeling, retopology
Grooming using Yeti
Blendshapes
Look development using Mari, Substance Painter, Photoshop, Arnold and Maya
2019 – 2020
Intern in the 3D department
Demente Estudio (Guadalajara, Mexico)
Props modeling and texturing
Education
2017 – 2020
Bachelor
Haute Ecole Albert Jacquard (HEAJ)
3D animation
Overall view about the pipeline of production of a 3D animation movie
Graphic design
