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Samyuktha Manikandan

Intermediate

Texturing
Modeling
Adobe Illustrator

I'm Samyuktha, a skilled artist with 2+ years industrial experience in modeling, texturing, lighting, scene compositing, color grading and rendering.

Biography

Hi,

I'm Samyuktha, a skilled artist with over 2+ years of experience. Currently, I'm a 3D & Unreal Artist as an independent contractor at Yarrawah Interactive, responsible for scene composition, lighting setup, Level Population, and environment rendering. Previously, I was a Junior Asset Artist at Technicolor Games. I've honed skills in Substance Painter, Photoshop, Substance Designer, Maya, ZBrush, and Unreal Engine. I also excel in Adobe Illustrator, Marmoset, Quixel Suite, and DaVinci Resolve. Specializing in texturing, I've worked on player accessories, kits, and environmental assets using various software, even contributing to a low-poly vertex painting environmental project in Maya. I'm proficient in PBR and stylized texturing, UV wrapping, Low-poly & High-poly modeling, Baking, color theory, lighting, and scene composition. My Unreal Engine skills encompass set dressing, mesh population via blueprints, post-processing, Niagara for dynamic effects, shader materials, and basic blueprint editing. I specialize in environmental setup, advanced lighting, scene composition, and rendering.

Skills

Roles

  • Intermediate
  • Intermediate

Technical Skills

  • Intermediate
  • Intermediate
  • Intermediate

Software

  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Basic
  • Basic
  • Basic

Work Experience

2023 – Present day

3d & Unreal Artist

Yarrawah Interactive (Australia)

2022 – 2023

Junior Asset Artist

Technicolor Games (Bangalore )

2021 – 2022

Associate UI Designer

Corenod IT Private (Trivadrum)

Education

2019 – 2021

Diploma

Yellow Tree Academy

Game Arts

2015 – 2018

Bachelors of Commerce

NGM College

Professional Accounting