
Biography
Hi,
I'm Samyuktha, a skilled artist with over 2+ years of experience. Currently, I'm a 3D & Unreal Artist as an independent contractor at Yarrawah Interactive, responsible for scene composition, lighting setup, Level Population, and environment rendering. Previously, I was a Junior Asset Artist at Technicolor Games. I've honed skills in Substance Painter, Photoshop, Substance Designer, Maya, ZBrush, and Unreal Engine. I also excel in Adobe Illustrator, Marmoset, Quixel Suite, and DaVinci Resolve. Specializing in texturing, I've worked on player accessories, kits, and environmental assets using various software, even contributing to a low-poly vertex painting environmental project in Maya. I'm proficient in PBR and stylized texturing, UV wrapping, Low-poly & High-poly modeling, Baking, color theory, lighting, and scene composition. My Unreal Engine skills encompass set dressing, mesh population via blueprints, post-processing, Niagara for dynamic effects, shader materials, and basic blueprint editing. I specialize in environmental setup, advanced lighting, scene composition, and rendering.
Skills
Roles
- Intermediate
- Intermediate
Technical Skills
- Intermediate
- Intermediate
- Intermediate
Software
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Basic
- Basic
- Basic
Work Experience
2023 – Present day
3d & Unreal Artist
Yarrawah Interactive (Australia)
2022 – 2023
Junior Asset Artist
Technicolor Games (Bangalore )
2021 – 2022
Associate UI Designer
Corenod IT Private (Trivadrum)
Education
2019 – 2021
Diploma
Yellow Tree Academy
Game Arts
2015 – 2018
Bachelors of Commerce
NGM College
Professional Accounting
