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Samuli Kinnunen

Intermediate

Motion Capture
Unreal Engine
Blender

Technical Animator with Motion Capture Expertice

Biography

An everyday artist, craftsman and a game maker with a broad range of skills fine tuned with fair curiosity and passion on self development.
Motion Capture enthusiast and specialist brains in a nutshell.  

Skills

Roles

  • Advanced
  • Intermediate
  • Basic

Software

  • Advanced
  • Advanced
  • Intermediate

Other Skills

  • Advanced

Work Experience

2025 – Present day

Technical Animator

The 3rd One (Thessalonki/Helsinki)

LIGHTLESS WORLD (Steam)

- Character and Creature Rigging and Animation

- Gameplay Animation implementation

- Motion Capture shoots production: Planning, recording, polishing and implementation

- Character Voice Acting

2024 – 2025

Senior - Technical Animator

AiLiveSim (Helsinki)

AILIVESIM

- Facial Motion Capture Demo for InCabin Solutions

- Pedestrian Character System update to Unreal Engine 5 standards

- Character Animations for Floating Humans

- Mechanical 3D Animations

2022 – 2024

Technical Animator

Rightsized Games (Stockholm/Helsinki)

UNDEAD INC. (Steam and Epic Marketplace)

- Characters, Creatures and Environment objects Rigging and Animation

- Gameplay Animation implementation

- Motion Capture shoots production: Planning, recording, cleanup and implementation.

Education

2015 – 2019

Bachelor's Degree

Kajaani University of Applied Sciences

Game Development & 3D Animation

- Game Development studies with Unity and Unreal Engine

- Several Group projects, Game Jams and Field trips

- Organizing Northern Game Summit 2016 and 2017

- Final Thesis: Motion Capture with HTC Vive Tools
https://www.finna.fi/Record/theseus_kamk.10024_168844