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Samuli Arhippainen

Intermediate

2D FX

Freelance artist with versatile 2D/3D skills and a focus on environment concept art. Experienced in supporting teams with visual storytelling and creative problem-solving.

Biography

I’m a freelance illustrator and visual designer with 7 years of experience across games and marketing. My work spans concept art, 2D/3D illustration, animation, and graphic design—with a growing focus on environment concept art for games.

I’ve collaborated with mobile game startups, contributing visual solutions that support team goals, enhance narratives, and communicate ideas clearly. My strength lies in adapting to different roles and delivering cohesive visuals that bring projects to life.

I’m fluent in digital workflows and comfortable working in both Unity and Unreal Engine. I approach each project with curiosity, reliability, and a collaborative mindset. I'm eager to keep growing as a concept artist while continuing to be a valuable creative partner in any team I join.

Skills

Roles

  • Advanced
  • Intermediate
  • Intermediate
  • Basic

Other Skills

  • Basic

Work Experience

2018 – Present day

Freelance Illustrator & Visual Designer

Samuli Arhippainen (Helsinki, Finland)

I’ve worked in the creative industry for 7 years as a self-employed freelancer, producing illustrations, animations, graphic design, as well as 3D modeling and visualizations. Over the past two years, I’ve focused on the game industry, contributing to various projects in a freelance capacity.

This experience has taught me how to work independently, manage multiple projects, collaborate closely with clients, and navigate contracts and deadlines. It has also strengthened my ability to perform under pressure, communicate effectively, and contribute confidently as a creative specialist within a team setting.

Education

2012 – 2016

Degree Programme in Design

HAMK University of Applied Sciences

Bachelor of Culture and Arts

I studied glass and ceramic design as my major, with a minor in graphic design. Key areas of learning included design thinking, project-based work, product and visual design, 3D modeling, service design, and working in expert roles. This multidisciplinary foundation has shaped my approach to creative problem-solving and visual communication.