almost Beta
Sami Marsch cover
Sami Marsch

Game art generalist who loves bringing new games to life.

Finland

Director

Game art generalist with 19 years in mobile games. I love getting hands-on, exploring new ideas, finding the right art style and helping turn early concepts into games people want to play.

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Biography

I’m a passionate game art generalist based in Helsinki, with 19 years of experience in mobile game development. I’m currently working on a new game at Supercell. Over the years, I’ve worked across a wide range of disciplines, including 2D and 3D art, UI, VFX, animation and art direction. I enjoy being handson, and when a project calls for something outside my existing skill set, my instinct is to learn it and figure out how to make it work.

I’ve worked in everything from small startups to larger development teams, taking on senior and leadership roles along the way. As a lead, I value empathy, open communication and creating an environment where people can do their best work. I’m comfortable collaborating across disciplines, working with external partners and adapting pipelines and tools to the needs of a project.

What I enjoy most is kick-starting new games. I love taking an idea from its earliest stages, establishing the visual direction and art style, researching the audience, testing different creative approaches and helping shape a project from concept through production, soft launch and beyond. I also have experience working on live service games and supporting regular content and update cycles.

At heart, I’m a game developer who loves making things. I’m curious, adaptable and always looking for ways to improve both the work and the process behind it.

Outside of work, I’m into pretty much everything nerdy: video games, Dungeons & Dragons, Magic: The Gathering, Warhammer 40,000, anime, movies, comics and board games. Games and fantasy worlds aren’t just my profession. They’re a big part of what inspires me creatively.

Skills

Roles

  • Mastery
  • Mastery
  • Mastery

Languages

  • Fluent/Native
  • Fluent/Native

Work Experience

2025 – Present day

Lead - Art Director (Full Time)

Supercell (Helsinki)

Joined Supercell trough their Spark program and formed a new game team with other candidates from the program. Currently fulltime working in new games. Developing IP, drawing concept art, 3D modeling and steering product vision.