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Salaheddine Adelli

Junior

Blender
Marmoset Toolbag
Unreal Engine

3D Environment Artist

Biography

I'm a 3D artist specialized in hard surface and organic modeling, proficient in High and Low poly modeling. Skilled in Blender, Unreal Engine, Zbrush, Substance Painter and Marmoset Toolbag. I am constantly learning, adapting, and improving my skills and workflows to become a better and a more efficient artist.

Skills

Roles

  • Intermediate
  • Basic

Software

  • Mastery
  • Intermediate
  • Basic
  • Basic
  • Basic
  • Basic
  • Basic
  • Basic
  • Basic

Soft Skills

  • Mastery
  • Advanced
  • Advanced

Work Experience

2022 – 2023

Outsourced 3D Environment Artist

Hexa
Created high quality 3D assets and textures based on real world ref & concept art Created strong environments and set dressed assets in UE5 Optimized game assets and materials Collaborated with leads

2019 – 2019

3D Environment Artist (Freelance)

Rope Labs
Created high quality 3D environment assets, textures and PBR materials Optimized assets to fit specific technical requirements Set dressing of assets into the environment Integrated 3D assets into UE5

2017 – 2018

3D Artist (Freelance)

Starfall Games
Produced high quality assets suitable for production both technically and artistically Ensured that assets meet real world reference specifications Prepared and communicated asset planning in Jira

Education

2021 – 2022

Master

Skema Business School

Expert in Management Control; Audit, and Information Systems

2020 – 2021

Master

Brest Business School

Management Control