
Biography
I'm a 3D artist specialized in hard surface and organic modeling, proficient in High and Low poly modeling. Skilled in Blender, Unreal Engine, Zbrush, Substance Painter and Marmoset Toolbag. I am constantly learning, adapting, and improving my skills and workflows to become a better and a more efficient artist.
Skills
Roles
- Intermediate
- Basic
Software
- Mastery
- Intermediate
- Basic
- Basic
- Basic
- Basic
- Basic
- Basic
- Basic
Soft Skills
- Mastery
- Advanced
- Advanced
Work Experience
2022 – 2023
Outsourced 3D Environment Artist
Hexa
Created high quality 3D assets and textures based on real world ref & concept art
Created strong environments and set dressed assets in UE5
Optimized game assets and materials
Collaborated with leads
2019 – 2019
3D Environment Artist (Freelance)
Rope Labs
Created high quality 3D environment assets, textures and PBR materials
Optimized assets to fit specific technical requirements
Set dressing of assets into the environment
Integrated 3D assets into UE5
2017 – 2018
3D Artist (Freelance)
Starfall Games
Produced high quality assets
suitable for production both technically and artistically
Ensured that assets meet real world reference specifications
Prepared and communicated asset planning in Jira
Education
2021 – 2022
Master
Skema Business School
Expert in Management Control; Audit, and Information Systems
2020 – 2021
Master
Brest Business School
Management Control
