
Biography
I am a 3D Texturing and Lookdev Artist with over five years of experience in the film and animation industry. My work focuses on creating high-quality, realistic characters, props, and environments using tools like Maya, ZBrush, Substance Painter, and Arnold. I’m passionate about storytelling through visual detail and constantly strive to push the limits of my craft.
Throughout my journey, I’ve collaborated with talented teams and learned the importance of both artistic vision and technical precision. I believe in lifelong learning and value community, mentorship, and creativity.
At Trojan Horse Unicorn, I look forward to connecting with fellow artists, sharing experiences, and growing both professionally and personally.
Skills
Roles
- Advanced
Technical Skills
- Advanced
Other Skills
- Advanced
Work Experience
2021 – 2022
Texture and Surfacing artist.
Assemblage Entertainment (Mumbai)
Served as a Mid-level Texture and Surfacing Artist at Assemblage Entertainment, contributing to projects like Eureka and Miraculous: Tales of Ladybug & Cat Noir. Collaborated closely with leads, and supervisors, to deliver outputs aligned with client expectations. Demonstrated strong teamwork, efficiently managed assets, and consistently achieved growth and development in quality and workflow.
2019 – 2021
Texture and Lookdev artist.
MPC Films (Bangalore, Karnataka)
Worked as a Texture and Lookdev Artist at Technicolor MPC Films, contributing to acclaimed projects such as RRR, Dolittle, Chip & Dale: Rescue Rangers, Dumbo, and Cats. Reused and optimized assets for re-texture and look development, focusing on props, DG-Doubles characters & Fur-based creatures. Collaborated closely with leads and supervisors to deliver outputs aligned with client expectations. Demonstrated strong teamwork and consistently achieved growth and excellence in asset management and quality.
2018 – 2018
Texture and Surfacing artist
Xentrix Studios (Bangalore, Karnataka)
I worked as an intern and junior texture and surface artist at Xentrix Studios, contributing to the Transformers: Cyberverse project. Collaborated closely with leads and supervisors with excellent teamwork and efficiently managed prop's set env's, characters, and vehicles, ensuring meeting client requirements with consistent growth and improvement in quality and workflow.
Education
2015 – 2017
Diploma
Arena Animation and Multimedia
Animation and Multimedia
I successfully completed a Diploma in Animation and Multimedia through the Arena Animation International Program, graduating with top honors (A) across all subjects. With a strong foundation in graphic design, coding, and expertise in industry-leading software such as Autodesk Maya, Adobe Premiere, and After Effects, I am well-equipped to create compelling and innovative visual experiences.
