
Biography
I bring experience in AAA game production pipelines, good skill in level art, textures and materials in Unreal Engine. Personally, I’m resilient, passionate and motivated, aware of being cooperative, receptive and visionary.
What I’ll bring is immersive and unique environments, with realistic foliage, textures and technically optimized materials. I'm driven to have the chance to learn and evolve as a professional, creating and modelling ideas into life-changing experiences, as 3D Art should be.
Skills
Roles
- Basic
Software
- Basic
- Basic
- Basic
- Basic
- Basic
- Basic
- Basic
- Basic
Other Skills
- Basic
Work Experience
2024 – 2024
3D Artist (Freelance)
GameJam
Small project where I had the opportunity to work with people of different nationalities and with the main goal of having the experience of working with people specialized in different areas of game development;
My main task was to do the level design, such as preparing the jumping puzzles and also communicating with the Concept Artist to create a balance and ease of work between the 3D Artists and Game Developers.
- Placed #2582 of #7595 total.
2024 – 2024
3D Artist (Freelance)
The Vertex Guild
Worked with the team for an asset pack of a realistic modular city:
- Designed 3D environment models of roads and sidewalks;
- Worked with photoscanned textures.
Education
2025 – 2025
Certificate
CG Master Academy
Vegetation and Plants for Games
2023 – 2024
Certificate
The Vertex Guild Academy
3D Environment Artist
