
Biography
Hello there! I'm Rodrigo, born and raised in south Brazil. From a very young age i had contact with computers and video-games through my grandpa, who was an all things tech enthusiast, art and drawing through my mother, who was always the resident artist in my home, and technical things from my dad who is a passionate civil engineer. I went to college to attend Architecture & Urbanism course at Universidade Estadual de Londrina, where i learned a lot about forms, shapes and art/arch theory.
I worked as an architect for some years and on the meantime I realized that what matters most to me was how things looked on the screen and paper instead of the actual physical buildings, and my passion for video-games and art took me from there to try and work with the things i loved the most. I raised some cash, moved back home and started building my portfolio more seriously and tried to work on the illustration/video-game field. Before a year has passed i produced some works and that got me freelance jobs in these fields. At this time I made my 3d works on SketchUp, which is a tool mostly for architecture modelling and visualization but i took that to a more visual arts / video-game aesthetic way.
After some time i was hired by Pixodust Games company here in Brazil, a startup company aiming to work with mobile games. Being a small and just starting company i had the opportunity to help create a lot of systems and processes within the company and shape how the games would become visually along side with devs and artists . I left the company for some time to deal with personal issues, pandemic broke out and all, but after some time the company started pre producing this new game and I was called to set the visuals and art regarding systems for Medieval Merge game, and I've been working on it since.
So for years now i have a daily contact with Blender and Unity Engine as well as working with other artists and devs on video-game art and tech, and i love that so much.
Skills
Roles
- Advanced
- Intermediate
Technical Skills
- Advanced
- Advanced
Software
- Advanced
- Advanced
- Advanced
Work Experience
2020 – 2023
Art Director / Tech artist / 3d modeler
Pixodust Games (São Paulo, Brazil)
I'm currently working on Medieval Merge game from Pixodust Games, setting the art style and producing all the 3d assets for the game, environment / characters / props / fxs.
2018 – 2020
Art Director / Tech artist / 3d modeler
Pixodust Games (São Paulo, Brazil)
I worked at Pixodustat the very beginning of the company creating all things related to the visuals of the games. At this time i worked on Rocket Star Idle Game and Sports City Tycoon: Idle Game.
2013 – 2018
Freelance Artist
Freelance Work (Londrina, Brazil)
I decided to leave the architecture field in search of my dream of working with illustrations and video-game art. This period i did a bunch of editorial work and freelance for some small indie games.
2013 – 2017
Architect and Archi-viz
JC Spagnuolo Arquitetura (Londrina, Brazil)
After graduating I worked as an architect designing buildings and detailing them, as well as a big focus on the archi-viz side for the projects.
Education
2015 – 2023
Video-game Art and Tech
Practice / Courses / Youtube / Articles / Forums / Documentation / Friends
Video-game Art and Tech / Unity Engine
I'm very passionate about video-game art, so for a long period i've been studying 3d / 2d / tech and the way they work on video-games through personal works and experimentation.
2007 – 2013
Architecture Degree
UEL
Architecture and Urbanism
I attended and graduated in architecture by Londrina State University. Worked as architect for 5 years before pursuing to learn and work as a game artist.
