
I’m a Senior Gameplay & Systems Engineer with 7+ years of experience building and shipping commercial games, interactive 3D experiences, mobile products and VR applications.
Biography
I’m a Senior Gameplay & Systems Engineer with 7+ years of experience building and shipping commercial games, interactive 3D experiences, mobile products, and VR applications.
At Leti Arts, I currently lead technical delivery across multiple projects, working hands-on across gameplay architecture, systems engineering, mobile optimisation, backend integration, CI/CD, and production releases.
My work goes beyond implementing gameplay features. I’ve designed reusable Unity architecture, built Node.js/TypeScript game services for cloud saves and leaderboards, managed Linux-based infrastructure, integrated external SDKs, established automated build pipelines, reviewed code and mentored developers.
I’ve shipped projects across Android, iOS, PC, WebGL and VR, with work involving organisations including Orange, the World Food Programme, ILRI and Fondazione La Triennale di Milano.
My strongest areas are Unity/C#, gameplay and systems architecture, mobile development, interactive 3D, and solving the technical problems required to take products from prototype through production.
I’m particularly interested in senior engineering opportunities where I can remain hands-on, contribute to ambitious products, and continue growing alongside experienced engineering teams.
Portfolio: https://sentry-portfolio.web.app/
Skills
Roles
- Mastery
- Mastery
Technical Skills
- Mastery
- Mastery
Software
- Mastery
- Mastery
- Mastery
- Mastery
- Mastery
- Mastery
- Mastery
- Mastery
- Mastery
- Mastery
- Mastery
Soft Skills
- Mastery
- Mastery
- Mastery
- Mastery
- Mastery
- Mastery
- Mastery
- Mastery
- Mastery
- Mastery
- Mastery
Languages
- Proficient
Other Skills
- Mastery
- Mastery
- Mastery
- Mastery
- Advanced
Work Experience
2022 – 2026
Senior - Lead Developer (Full Time)
Leti Arts (Accra)
Lead Game Developer
Leti Arts · 2022 – Present
• Own technical direction across multiple commercial game projects, covering architecture, engineering standards, delivery and release processes.
• Led development of Puzzle Scout for Orange, delivering the project approximately two months ahead of schedule, and currently lead technical development on Puzzle Scout 2.
• Serve as a technical contact for external partners, translating product requirements into scoped and production-ready engineering work.
Education
2018 – 2022
BSc Computer Science
Kaaf University college
Computer science
