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Richard Schmidbauer

Freelance Art Director

Director

3D Art
Texturing
C#

Art Director, Creative Director, Award Winning Speaker, Generalist and Tech Artist for Games and Entertainment

Biography

Hey! I'm Richard. Living in southern Germany I currently work as Art Director for Skyward Assmbly and as Freelance Artist for gaming (2D, 3D, Tech). I love to meet people and talk about art, game development and other nerdy stuff. So if you see me around, don't hesitate and give me a nudge ^^ In my work I really enjoy a good challenge love learning new things to add to my toolbelt. A big part of my work is doing shaders and setting up the technical side of the render-pipelines along with post processing and lighting. The nerdy side of myself likes diving into procgen, retro computing and gaming endeavors in my free-time. I have been working professionally in the gams industry sine 2007

Skills

Roles

  • Mastery
  • Mastery
  • Mastery
  • Mastery

Technical Skills

  • Mastery
  • Mastery
  • Mastery

Software

  • Mastery
  • Mastery
  • Mastery
  • Advanced

Work Experience

2022 – Present day

Art Director, Co-Founder

Skyward Assembly GmbH (Germany)
Skyward Assembly is a group of industry veterans building games they love. We founded the company in Junly 2022 with the goal of building a creative, respectiful and diverse gamedev environment.

2019 – 2022

Art Director and Lead Artist

SmokeStab Games (Remote)
Currently working on the Game "Orbital Bullet" to redefine the art-style and create game assets as well as oversee asset production with external partners.

2016 – 2020

Freelance Art Director and Lead Artist

VooDoo Soft (Remote)
I have been responsible for art production and art direction for the upcoming roguelike game "Lethal Running" (http://www.lethalrunning.com)

2016 – 2019

Freelance Art Director and Lead Artist

Zauberberg Medien GmbH (Remote)
I was hired by Zauberberg Medien GmbH to help them with their Proof of Concept in 2016. The game concept received successful funding in 2018 finished production in 2020.

2015 – 2019

Pixel-Artist

Team Andrecca (Remote)
I have been hire by Team Andrecca to work on the pixel art Logo, Title Screen and UI as well as all other pixel-art for their current game.

2015 – 2019

Freelance Art Director and Lead Artist

Technicept LLC (Remote)
I was hired by Michael Gray (Game Director) to do the visual development and asset production for his game "Tank Shot Commandos".

2014 – 2015

Senior Graphic Artist

CipSoft (Regensburg)
After finishing the game prototype "Chubby Floating Islands", I was re-assigned to the graphics team for further project development.

2013 – 2014

Game Director

CipSoft (Regensburg)
After pitching an idea for a game to our internal development team, the pitch got approved. I then was assigned two colleagues to work with.

2011 – 2012

Project Manager

CipSoft (Regensburg)
After already having many responsibilities of a project manager (the position is called Product Manager at CipSoft) I decided to take on the challenge when a position as PM became available.

2008 – 2011

Senior Graphics Artist

CipSoft (Regensburg)
Being still employed for Fiction Fighters, my task list expanded when we started hiring additional artists and bringing in interns to help out in asset production.

2007 – 2008

Junior Graphics Artist

CipSoft (Regensburg)
I was hired to develop the art style and content production pipeline of the product Fiction Fighters.

Education

2004 – 2006

Postgraduate Studies 3D Design

Macromedia Academy Munich

3D Design

Building on my previous hobbyist work experience I got the ability to improve my abilities in the field of 3D-design as generalist. The studies covered every aspect of the full 3D-design pipeline and

1999 – 2004

Diploma Business Economics

University Regensburg

Business Economics, Human Resources, Macroeconomics

Studying Business Economics, a large part of the courses were dedicated to general micro- and macroeconomics, as well as marketing, HR and accounting.

1989 – 1998

Abitur (High School)

Ludwigs Gymnasium Straubing

Fine Art, English Language, Mathematics