
Biography
3D artist at Exodo Animation studios and bachelor’s degree Dean at university.
I really enjoy the process of creating props and modular modeling in Maya and Blender, modeling, texturing and shading, I love volumetric lighting and using vdb clouds to develop environments with an artistic flair.
One of the things I like about Blender and Unreal is Eevee and Lumen which allows me to preview my work in real time with similar lighting and shading to achieve my goals in Look-Dev.
I have carried out different tasks within the creative industry being an advisor to projects, short films and animated series and carrying out production processes as well as developing 3D art around the world in many projects.
I am a competitive developer in workflows, always looking for solutions to autonomous projects with a lot of success in prototyping, pre-vis and Look-Dev in real time.
I love learning from the environment and people. I look into all my submissions and assignments to make sure the content looks artistically appealing.
I work under the standards required by the animation and video game industry when participating in individual or team work.
There is always a way to do any job efficiently and better. I love to learn from others everytime.
Skills
Roles
- Mastery
- Advanced
Technical Skills
- Mastery
Work Experience
2020 – Present day
3D Artist
Exodo Animation Studios (Zapopan, Jalisco Mexico)
Freelance 3D generalist for Assets, Set and Environment.
3D Modeling, Texturing BPR Texturing, LookDev Pre-Render
ZBrush Digital Sculptor, Inorganic and Organic Modeling , UV Mapping, Textures, Rend
2017 – Present day
Bechelor Degree Dean (2D/3D specialist).
Universidad de Artes Digitales (Guadalajara, Jalisco Mexico.)
I coordinate teachers in the areas of projects and degrees, I am an adviser, mentor in 3D animation and visual effects in student projects, development of curricula Focused on 3D animation and post-pr
Education
2022 – 2022
Master
Universidad de Artes Digitales
Fine Arts
2.5D Animator and Environment Artist
