almost Beta
Ricardo  Carreiro cover
Ricardo Carreiro

Portugal

Unreal Engine

Biography

While growing in knowledge and skills since 2012 I also made collaborations for games like WRC5, Flatout4 and Dakar 18. Though i've worked on several game engines before such as Unity and Cryengine, it is with Unreal4 that I've been trying to push my skills to the limit. Shaped for solving problems and jumping into new and exhilarating challenges.

Skills

Roles

  • Advanced
  • Advanced

Software

  • Advanced

Work Experience

2019 – Present day

Technical Artist

Abyssal (Porto)
Abyssal owns a subsea mission simulator and my work as a Technical Artist is oriented to solving environment and visual features inside Unreal Engine.

2013 – 2018

Shader/Environment/Technical Art

Bigmoon Studios (Porto)
Worked and contributed for various games like Flatout and WRC. Started out as a 3D generalist/sculptor and later moved to level building, ending as a technical/environment artist for Dakar18.