
Biography
While growing in knowledge and skills since 2012 I also made collaborations for games like WRC5, Flatout4 and Dakar 18. Though i've worked on several game engines before such as Unity and Cryengine, it is with Unreal4 that I've been trying to push my skills to the limit. Shaped for solving problems and jumping into new and exhilarating challenges.
Skills
Roles
- Advanced
- Advanced
Software
- Advanced
Work Experience
2019 – Present day
Technical Artist
Abyssal (Porto)
Abyssal owns a subsea mission simulator and my work as a Technical Artist is oriented to solving environment and visual features inside Unreal Engine.
2013 – 2018
Shader/Environment/Technical Art
Bigmoon Studios (Porto)
Worked and contributed for various games like Flatout and WRC.
Started out as a 3D generalist/sculptor and later moved to level building, ending as a technical/environment artist for Dakar18.
