almost Beta
Ricard Campeny cover
Avatar for Ricard Campeny
Ricard Campeny
3ds Max
3D Rendering
VR

Hello there! I'm a Barcelona based Architect in love with art and video games. I am a versatile 3D artist, and I am working on take the leap to work in the video game industry,

Biography

I finished my Architecture bachelor's degree in 2013. While studying architecture I learned 3D in a self-taught way, complementing it with Masterclasses in some art schools, to extend my knowledge and learn about 3d sculpting, animation and character modelling. ///// Between 2009 and 2011 I combined my studies with an internship as a junior 3D artist at the UPC University, modelling assets, environments and avatars with Blender for a rehabilitation video game at CREB (Centre for Research in Biomedical Engineering). ///// Since then I have made my carreer working on 3D modelling, render production and virtual tours for architecture. ///// After finishing my degree, I worked at the company INDISSOLUBLE as an architect specialized in 3D production. In the last years I was in charge of leading the implementation of the UNREAL ENGINE 4 within the workflow of the company and the design team, working on the creation of eight complete projects of environments for Virtual Reality within UNREAL ENGINE and Oculus Rift. ///// At the beginning of 2020 I started my way as a Freelance, working with different architecture studios for Archviz comissions, design and modelling support or project management. ///// Due to my architecture background, I think I have a solid understanding of art fundamentals, and maybe its useful to provide a different point of view inside a multidisciplinary team such as a video game studio.

Skills

Roles

  • Mastery
  • Basic

Technical Skills

  • Advanced
  • Basic

Software

  • Mastery
  • Basic
  • Basic

Work Experience

2020 – Present day

Freelance

Freelance (Barcelona)

2018 – 2019

Architect and Lead 3D/VR Artist

INDISSOLUBLE (Barcelona)
Production of interactive 3D projects in Virtual Reality with Oculus Rift using Unreal Engine 4. Lead of Unreal Engine 4 workflow integration inside of the stuido and the design team.

2014 – 2017

Architect and 3D Senior designer

INDISSOLUBLE (Barcelona)
3D renders for Architecture visualization and furniture design. Design, production and installation of exhibition projects and stands for company events.

2009 – 2011

Junior - 3D Artist

CREB (UPC) (Barcelona)
3D designer and developer of avatars, objects and environments, texture application and lightning for a line of Serious Games and programs for treating people with cognitive deficits caused by acquire

Education

Present day

Bachelor's degree

UPC ETSAB

Architecture