
Biography
I finished my Architecture bachelor's degree in 2013. While studying architecture I learned 3D in a self-taught way, complementing it with Masterclasses in some art schools, to extend my knowledge and learn about 3d sculpting, animation and character modelling. /////
Between 2009 and 2011 I combined my studies with an internship as a junior 3D artist at the UPC University, modelling assets, environments and avatars with Blender for a rehabilitation video game at CREB (Centre for Research in Biomedical Engineering). /////
Since then I have made my carreer working on 3D modelling, render production and virtual tours for architecture. /////
After finishing my degree, I worked at the company INDISSOLUBLE as an architect specialized in 3D production. In the last years I was in charge of leading the implementation of the UNREAL ENGINE 4 within the workflow of the company and the design team, working on the creation of eight complete projects of environments for Virtual Reality within UNREAL ENGINE and Oculus Rift. /////
At the beginning of 2020 I started my way as a Freelance, working with different architecture studios for Archviz comissions, design and modelling support or project management. /////
Due to my architecture background, I think I have a solid understanding of art fundamentals, and maybe its useful to provide a different point of view inside a multidisciplinary team such as a video game studio.
Skills
Roles
- Mastery
- Basic
Technical Skills
- Advanced
- Basic
Software
- Mastery
- Basic
- Basic
Work Experience
2020 – Present day
Freelance
Freelance (Barcelona)
2018 – 2019
Architect and Lead 3D/VR Artist
INDISSOLUBLE (Barcelona)
Production of interactive 3D projects in Virtual Reality with Oculus Rift using Unreal Engine 4.
Lead of Unreal Engine 4 workflow integration inside of the stuido and the design team.
2014 – 2017
Architect and 3D Senior designer
INDISSOLUBLE (Barcelona)
3D renders for Architecture visualization and furniture design.
Design, production and installation of exhibition projects and stands for company events.
2009 – 2011
Junior - 3D Artist
CREB (UPC) (Barcelona)
3D designer and developer of avatars, objects and environments, texture application and lightning for a line of Serious Games and programs for treating people with cognitive deficits caused by acquire
Education
Present day
Bachelor's degree
UPC ETSAB
Architecture
