
Biography
Concept Artist specializing in worldbuilding and real-time pipelines. Selected for a 1-on-1 mentorship with Ubisoft Mumbai and recognized as a Top 5 finalist in the Ubisoft NEXT 2025 Concept Art category (Toronto). Experienced across character, environment and prop design, with a focus on blending 2D and 3D workflows to create production-ready visuals for games, film and Virtual Production. Background in animation with hands-on experience in motion capture, VFX and production design.
Skills
Technical Skills
- Mastery
- Mastery
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
Software
- Mastery
- Advanced
- Advanced
- Advanced
- Advanced
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
Languages
- Fluent/Native
- Fluent/Native
- Fluent/Native
Work Experience
2025 – 2025
Junior - Virtual Art Department Lead (Freelance)
Humber Polytechnic (Toronto, Ontario)
- Led VAD development for the ICVFX music video “Bury Me,” kitbashing and optimizing the “Dream Cabin” 3D environment in Unreal Engine 5.6 for real-time visualization on a live set.
- Designed virtual-set layouts and translated storyboards into 3D environments, interpreting the Director’s vision, and ensuring virtual lighting integrated seamlessly with physical production design.
- Optimized real-time environments through hard- and soft-surface modeling, kitbashing, texturing, lighting, Procedural Content Generation, nDisplay configuration and Level of Detail implementation.
2025 – 2025
Junior - Concept Artist (Freelance)
Dijang Studio (Toronto, Ontario)
- Served as a Card Lead Artist for the historical fantasy card game “Legends of Shan Hai,” contributing to the project as a student concept artist at the Level Up Showcase 2025.
- Conceptualized visually cohesive card designs, integrating icons, typography, artwork, and background environments according to game mechanics and design guidelines provided by the game designers.
- Developed card thumbnails, layouts, and final inked renderings, alongside environment colour concepts reflecting day/night cycles and visual themes inspired by the Shanhaijing, classical Chinese texts, and Wuxing.
2024 – 2024
Junior - Concept Art Mentorship (Internship)
Ubisoft India (Mumbai, India)
- Developed the “Whispers of Scarabis” pitch bible as an undergraduate fantasy RPG project, creating visual concepts for armour, deities, and socket designs.
- Integrated industry-standard 3D workflows into a 2D concept pipeline for character, prop and environment development, incorporating professional feedback to align work with industry expectations.
- Executed a 2D-to-3D asset development pipeline, producing layouts, thumbnails, turnarounds, and callouts in Photoshop before modeling in Blender, sculpting in ZBrush, texturing in Substance 3D Painter, and rendering final assets in Photoshop.
2022 – 2022
Junior - Inking Artist (Freelance)
Hunnar Comics (Mumbai, India)
- Inked sequential artwork for the comic “Epoch,” contributing to its showcase at Comic-Con Bengaluru 2022, where the comic achieved a sold-out run.
- Collaborated across the comic production pipeline with the penciling artist, colourist, clean-up artist, and letterer to maintain consistent visual quality, inking style, and deadlines across sequential pages.
- Developed and refined multiple inking techniques, iterating on linework approaches to enhance colour application and support the comic’s final visual tone.
Education
2025 – 2026
Ontario Graduate Certificate
Humber Polytechnic
Virtual Production
Honors, GPA: 4.0/4.0
Produced two ICVFX commercials and one ICVFX music video
2024 – 2025
Ontario College Graduate Certificate
George Brown College
2. Concept Art for Entertainment
Graduated With Honors, GPA: 3.93/4.0
Best Visual Narrative Award, Year End Show 2025
2021 – 2024
Bachelors in Science
Whistling Woods Internationa;
Animation
Grade: 8.5/10
Specialization in Previsualization
WWI And TISS Gold Medalist In Animation



